This site for video game franchise Halo has such an extraordinary navigation structure. The user moves through an intuitive, timeline-esque view, with fractured pieces of Halo helmets acting as user engagements for the game.
“We used WebGL particles that use a 3D model to form the shape of the game characters’ helmets, 3D CSS to animate in the pieces of user content, and Canvas to draw and animate the timeline at the bottom,” says Rachel Smith, interactive developer at Active Theory. “It’s a good example of combining web technologies depending on what the interface needs.”
The mysterious shattering and rebuilding of elements could be disorienting, but instead, feels completely fluid. The slight tilting of the user stories, and even elements such as contact modals, unite the design and motion across every part of the site. The spatial atmosphere becomes a language in itself.