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Over the Hills was cre­ated by French dig­i­tal stu­dio ul­tra­noir, work­ing with il­lus­tra­tor mcbess to present his group’s EP of the same name. The mix­ture of sound and ex­plo­ration are per­fectly co­or­di­nated to cre­ate a cap­ti­vat­ing ex­pe­ri­ence.

“We tried to push the bound­aries of what we thought was pos­si­ble with in­ter­ac­tive 3D and sound on the web. We had fun play­ing with mcbess’ twisted car­toon style in build­ing funny in­ter­ac­tions based around a 3D spa­tial sound ex­pe­ri­ence,” says lead de­vel­oper Jérémy Saint-Prix. The project even made it into the real world, when the gramo­phone built for the project was 3D printed, painted by mcbess and ex­hib­ited in a Parisian gallery.

The We­bGL ef­fects work seam­lessly with the draw­ings, and since it’s a pretty unique ef­fect, the user re­mains curious about what they’ll find at each turn. They can ex­plore in­fi­nite tun­nels, scratch their own turntable and ac­ti­vate the mu­sic them­selves, but guidance is given so they never feel lost in this new world of UX.

The whole ex­pe­ri­ence is monochro­matic, save some very small bursts of colour. Over­all, the mar­riage of mu­sic, in­ter­ac­tion, in­cred­i­ble de­sign and in­no­va­tion have kept me com­ing back to this site for months.

“The tini­est de­tails have been con­sid­ered, such as pan­ning the sound as the world is piv­oted”

Ti­fany Ray­side (@tm­rDevel­ops)

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