Foos­ball World Cup 18

net magazine - - GALLERY - Foos­ball­world­cup18.com

Pay­ing homage to the tra­di­tional ar­cade foos­ball ta­ble, Foos­ball World Cup 2018 (FWC) brings a fu­tur­is­tic take on the clas­sic table­top game. FWC is an R&D project by AQuest, cre­ated to test new tech­nolo­gies and their lim­i­ta­tions. It show­cases 3D We­bGL in the browser to sim­u­late an in­ter­ac­tive game of Foos­ball against AI as the op­po­nent.

FWC is an im­pres­sive ex­am­ple of the level of in­ter­ac­tiv­ity that can be achieved within the browser, with no at­ten­tion to de­tail spared. The com­plex­i­ties of the project are in­stantly clear; de­spite this, there is still more go­ing on. Sub­tle but pow­er­ful ad­di­tions in­clude the 3D en­vi­ron­ment re­act­ing to the colours of the se­lected teams and bet­ter per­for­mances from the AI where their cor­re­spond­ing coun­try has a stronger foot­ball team.

Each part of the game has been con­sid­ered in great de­tail by AQuests. These de­tails can be seen in the fi­nal prod­uct with the sta­dium alone us­ing around 7,500 poly­gons. The chal­lenges of build­ing an in­ter­ac­tive ex­pe­ri­ence of this mag­ni­tude have been un­der­taken us­ing a num­ber of li­braries. Devel­op­ment in­cor­po­rates Three.js, GSAP and a cus­tomised ver­sion of Oimo. js, as well as GLSL – an OpenGL Shad­ing lan­guage based on C. Pho­to­shop, Il­lus­tra­tor, Af­ter Ef­fects, Maya, Cine­ma4D and Prin­ci­ple were also used.

“Foos­ball World Cup web­site is the coolest thing that’s ever hap­pened.” /Not LikeTheCar

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