PCPOWERPLAY - - Game // Preview -

“We’ve seen enough of the movies to be in­spired,” says Matt Web­ster, on the topic of nail­ing the feel­ing of pi­lot­ing an X-wing. “In our heads, we have an idea of how it feels. We’ll start with a pro­to­type and play and go very fast in it­er­at­ing how it feels. Once we feel like we’ve got a ba­sis, then we start to blow it out.”

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