A Collection Aside
After the chaos of PAX Australia, and during a brief summer lull, MEGHANN O’NEILL settled in with some stories. How do systems and interactivity support works of fiction? Which genre conventions are ripe for innovation? How does a sequel retain its audience while drawing in new players? What drives the experience, play or words? Thought provoking games are found within, from the classic adventure to the surprisingly well-written Solitaire-like.