A Col­lec­tion Aside

PCPOWERPLAY - - Contents -

Af­ter the chaos of PAX Aus­tralia, and dur­ing a brief sum­mer lull, MEGHANN O’NEILL set­tled in with some sto­ries. How do sys­tems and in­ter­ac­tiv­ity sup­port works of fic­tion? Which genre con­ven­tions are ripe for in­no­va­tion? How does a se­quel re­tain its au­di­ence while draw­ing in new play­ers? What drives the ex­pe­ri­ence, play or words? Thought pro­vok­ing games are found within, from the clas­sic ad­ven­ture to the sur­pris­ingly well-writ­ten Soli­taire-like.

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