THE SWORDS OF DITTO
You better check yourself before you… erm… imitate yourself
“DETAILED DIMINUTIVE CHARACTERS ROLL AND STAB WITH ALL THE GUSTO OF A HARDENED SOULS SURVIVOR.”
What’s better than a 30-hour action RPG? How about a 30-hour action RPG split into easily digested chunks of loveliness? Every so often a hero (or two in co-op) is plucked from obscurity to save the island of Ditto from the evil Mormo. If they’re successful their actions are written into legend, affect the island, and set up the next saga, because like all good villains, Mormo will return.
After multiple plays, as your short stories layer upon one another, a grander overarching narrative builds. And consider this: your actions affect the story even if you fail to defeat Mormo, your cute heroes entering into infamy as failures. (You can hunt out your past selves and loot them.)
Your heroes are cute too. The Adventure Timeesque visuals offer style and substance; your detailed diminutive characters – a mix of robots, rangers, and horn-hatted warriors – roll and stab with all the gusto of a hardened Souls survivor; their little scrunched faces a joy to watch. Successful fights yield loot, which includes ‘stickers’ that offer unique ability upgrades when slapped on your heroes.
At every turn Ditto wants to mess with the action RPG genre. Are you fed up with the usual sparkly magic attacks? Well, how about channelling your inner angry hipster to hurl a vinyl record into the fray? Its ability to bounce off walls means it’s also an attack that helps you solve dungeon puzzles. In Ditto, everything has many layers.
Look at that cute little face. He wouldn’t hurt you… would he?
A big fat kitty… The Swords Of Ditto likes to surprise.
Above The overworld may be beautiful, but it can be destroyed with special attacks launched from the D-pad. A small forest gets burned down.
Above Dungeons are a mix of random maps and hand-crafted puzzles.
Above Characters are plucked from the in-game population.