THE SWORDS OF DITTO

You bet­ter check your­self be­fore you… erm… im­i­tate your­self

PlayStation Official Magazine (UK) - - CONTENTS -

“DE­TAILED DIMINU­TIVE CHAR­AC­TERS ROLL AND STAB WITH ALL THE GUSTO OF A HARD­ENED SOULS SUR­VIVOR.”

What’s bet­ter than a 30-hour ac­tion RPG? How about a 30-hour ac­tion RPG split into eas­ily di­gested chunks of love­li­ness? Ev­ery so of­ten a hero (or two in co-op) is plucked from ob­scu­rity to save the is­land of Ditto from the evil Mormo. If they’re suc­cess­ful their ac­tions are writ­ten into leg­end, af­fect the is­land, and set up the next saga, be­cause like all good vil­lains, Mormo will re­turn.

Af­ter mul­ti­ple plays, as your short sto­ries layer upon one an­other, a grander over­ar­ch­ing nar­ra­tive builds. And con­sider this: your ac­tions af­fect the story even if you fail to de­feat Mormo, your cute he­roes en­ter­ing into in­famy as fail­ures. (You can hunt out your past selves and loot them.)

Your he­roes are cute too. The Ad­ven­ture Timeesque vi­su­als of­fer style and sub­stance; your de­tailed diminu­tive char­ac­ters – a mix of ro­bots, rangers, and horn-hat­ted war­riors – roll and stab with all the gusto of a hard­ened Souls sur­vivor; their lit­tle scrunched faces a joy to watch. Suc­cess­ful fights yield loot, which in­cludes ‘stick­ers’ that of­fer unique abil­ity up­grades when slapped on your he­roes.

At ev­ery turn Ditto wants to mess with the ac­tion RPG genre. Are you fed up with the usual sparkly magic at­tacks? Well, how about chan­nelling your in­ner an­gry hipster to hurl a vinyl record into the fray? Its abil­ity to bounce off walls means it’s also an at­tack that helps you solve dun­geon puz­zles. In Ditto, ev­ery­thing has many lay­ers.

Look at that cute lit­tle face. He wouldn’t hurt you… would he?

A big fat kitty… The Swords Of Ditto likes to sur­prise.

Above The over­world may be beau­ti­ful, but it can be de­stroyed with spe­cial at­tacks launched from the D-pad. A small for­est gets burned down.

Above Dun­geons are a mix of ran­dom maps and hand-crafted puz­zles.

Above Char­ac­ters are plucked from the in-game pop­u­la­tion.

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