THE EVIL WITHIN 2

Will you sur­vive Ru­vik’s puz­zle world?

PlayStation Official Magazine (UK) - - CONTENTS -

The Evil Within, the hor­ror brain­child of Res­i­dent Evil’s Shinji Mikami, tested our pa­tience as much as our nerves. We en­dured its poor vi­su­als and con­fused nar­ra­tive, and stayed for the tense com­bat and cre­ative weapons. This se­quel knows what worked (and what didn’t), and is dou­bling down on the good stuff – sur­vival is key in this hor­ror.

Once again you’ll be in the gumshoes of de­tec­tive Se­bas­tian Castel­lanos as he re­turns to the STEM world three years af­ter the orig­i­nal game’s events, to find his be­lieved-to-be-dead daugh­ter, Lily. Do­ing so means stealth­ily work­ing your way through the de­cay­ing al­ter-world of Union by us­ing the en­vi­ron­ment to your ad­van­tage – in one scene Se­bas­tian ig­nites a pool of oil to catch his mon­strous pur­suers off guard.

The Swiss Army Knife-like Agony Cross­bow, which can fire bolts to freeze, elec­tro­cute, blind, and ex­plode en­e­mies, re­turns too. It’s been up­graded to suit the stealthy ap­proach, with a trip­wire fea­ture (see box­out) and more be­ing promised. As be­fore, col­lect­ing gear dropped by en­e­mies en­ables you to craft new ammo types, up­grades, and traps.

How­ever, it’s the greater fo­cus on out­wit­ting en­e­mies, strik­ing from shad­ows, and weapon­is­ing the world that has us hop­ing there’s a bet­ter game than the orig­i­nal lurk­ing within this se­quel.

“STRIKE FROM THE SHAD­OWS AND WEAPONISE THE WORLD.”

Above The em­pha­sis on stealth should pa­per over some of the orig­i­nal’s con­trol flaws.

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