THE EVIL WITHIN 2
Will you survive Ruvik’s puzzle world?
The Evil Within, the horror brainchild of Resident Evil’s Shinji Mikami, tested our patience as much as our nerves. We endured its poor visuals and confused narrative, and stayed for the tense combat and creative weapons. This sequel knows what worked (and what didn’t), and is doubling down on the good stuff – survival is key in this horror.
Once again you’ll be in the gumshoes of detective Sebastian Castellanos as he returns to the STEM world three years after the original game’s events, to find his believed-to-be-dead daughter, Lily. Doing so means stealthily working your way through the decaying alter-world of Union by using the environment to your advantage – in one scene Sebastian ignites a pool of oil to catch his monstrous pursuers off guard.
The Swiss Army Knife-like Agony Crossbow, which can fire bolts to freeze, electrocute, blind, and explode enemies, returns too. It’s been upgraded to suit the stealthy approach, with a tripwire feature (see boxout) and more being promised. As before, collecting gear dropped by enemies enables you to craft new ammo types, upgrades, and traps.
However, it’s the greater focus on outwitting enemies, striking from shadows, and weaponising the world that has us hoping there’s a better game than the original lurking within this sequel.
“STRIKE FROM THE SHADOWS AND WEAPONISE THE WORLD.”
Above The emphasis on stealth should paper over some of the original’s control flaws.