SUDDEN STRIKE 4
You can’t help but admire the dedication to the source material found in this game. Great care has been taken to ensure the minute details of conflict have been recognised, which makes Sudden Strike 4 a mostly successful real-time strategy game, a rarity on PS4. With three campaigns, multiplayer, and an offline skirmish mode, there are plenty of games on offer, and it’s satisfyingly challenging. On normal difficulty you should expect to fail missions a few times, now and then.
Whichever campaign you’re forging through, you’ll take control of different commanders. All have varying abilities, which play their part further into the game, especially on harder difficulties. It looks decent enough, and the sprinkled dialogue barked from winners and losers adds flavour, but don’t expect the most intense audio/visual experience in your life.
What lets this RTS down slightly is the fiddly nature of the controls. The ability to split units into separate groups selected by the D-pad is a smart choice, 1 but actually doing this (holding q, choosing the selection size with left stick, then clicking the right stick to confirm) is ridiculously fiddly. On top of that, sometimes units just don’t do what you want, and it’s not clear why, even if you’ve played the very short tutorial. 2
Rather than just being a battle, often you’ll have to complete mini-objectives, refuel, heal your team, and so on – Sudden Strike’s not lacking in depth. Even so, it’s all somewhat lacking in character, and the difficulty means that casual players won’t get much out of it, really. What’s here is mostly enjoyable, even if this World War 2 RTS isn’t an unqualified victory. Adam Cook
FOOTNOTES1 Infantry are better hidden in the vegetation, rather than out in the open. 2 The tutorial is woefully inadequate if you’re a newcomer. It’s shorter than the average mission!