We’re Slightly Mad for it

PlayStation Official Magazine (UK) - - CONTENTS -

Crikey, we’ve come a long way from Ridge Racer. Just be­fore sim rac­ing se­quel Project Cars 2 re­leases on 22 Septem­ber, let’s take a mo­ment to ob­serve the beauty and de­tail it brings to ev­ery race.

In ad­di­tion to a driv­ing physics model over­haul which will make cars more re­spon­sive to mid-cor­ner weight shifts (and thus near-spin saves) there’s a lot of new­found fi­delity to ogle at. Mak­ing use of PS4 Pro’s ex­tra grunt and the bam­boo­zling pow­ers of PS VR (de­pend­ing on your setup), Project Cars 2 would prob­a­bly still look de­cent if you used an old school pro­jec­tor to cast it onto a dust­bin lid. All 160 cars are ac­cu­rate to the man­u­fac­turer’s CAAD de­signs, and real tracks were laser­scanned in or­der to recre­ate them. The end re­sult is like be­ing poked in the eye by pretty.

Will it be the best racer on PS4? Let us know your thoughts @OPM_UK.

The AI has been tweaked since the first Project Cars, which means less sui­ci­dal op­po­nents. Seven real-world race driv­ers worked as han­dling con­sul­tants on the game, en­sur­ing peak re­al­ism.

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