THE CREW 2
Land, sea, or air… it’s a racing triple threat
You know what would spice racing games up a bit? Planes. And throw some boats in there too. Actually, while you’re at it, let’s make it so you can magically transform between any of them as it takes your fancy. Bored of the road? POP! You’re a plane soaring above it all. Then… POP! You’re a boat, dropping out of the sky to hit the water and race off, spray flying out behind you.
None of this vehicle changing makes sense. Especially when you add the Inception-style world-warping transitions where the ground folds like a sheet of paper. But, there comes a time where you have to look reason in the eye and say ‘not today.’ Given that The Crew 2 features motoring, flying, and boat racing across numerous disciplines, just magically swapping between everything makes sense. Forget menus, just hold a button down, choose your ride, and you’re off to tackle an event. There’s no shortage of those, either – the motorsports side of things alone includes street and pro racing, off-road, and freestyle disciplines. There’s a similar width of offerings for the other vehicles, all across the United States of America. Coast to coast, you can travel an entire, seamless open world. So, get past the magic transform-o-vehicles and this has got just about every possible variation on vehicle racing covered, in a way that keeps that variety fast and uninterrupted. Building on the original game, the motor racing is obviously a solid and satisfying experience. We tried some nighttime street events, full of screaming sideways skids around corners (scattering pedestrians and litter everywhere), and a chaotic, tree-filled off-roader. Both feel different, with high-speed straights and precise turns for the former, and bouncing anarchy for the latter. The boat races we tried similarly offered some very different challenges: basic river races involve using waves and dodging wakes to take the lead, while Jet Sprints are suicidal high-speed events in tiny, super-fast boats that can turn on a penny.
GOOD AIR DAY
That only leaves the flying to prove itself. We’ve so far played one event – a simple city race that involves hitting checkpoints among the skyscrapers. It’s fun, but until we see more it’s hard to see how this area will change things up. However, even if that’s all the variety it can offer it’ll be worth it, because flying is the action glue that binds The Crew 2 together. As ridiculous as all the vehicle hopping is, there’s such a thrill to switching between everything, especially when playing with friends as you all jump between the road, water, and sky.
“BORED OF THE ROAD? POP! YOU’RE A PLANE. THEN… POP! YOU’RE A BOAT.”
The Crew 2’s street discipline is urban road racing in tricked-out cars.
Above Jet sprints involve tiny boats tearing through swamps and caves, requiring quick reactions and preferably a low sense of self-preservation.