ECHO

Im­i­ta­tion can be flat­ter­ing – and deadly

PlayStation Official Magazine (UK) - - CONTENTS -

The old say­ing ‘you are your own worst en­emy’ has been gam­i­fied and piped through the in­ven­tive minds of Io In­ter­ac­tive’s former staffers, now at their own stu­dio, Ul­tra Ul­tra. The ex-Hit­man devs have taken the phrase to heart and de­vised a game that mim­ics how you play.

In Echo, you’ll be pit­ted against your­self, or more pre­cisely, Echoes of your­self. The more you use stealth, the stealth­ier the mim­ics will be­come; if you go in full John Wick the game’s en­e­mies will think you’ve killed their dog. It’s a unique premise that could smash the glass ceil­ing of our gam­ing pre­con­cep­tions – we of­ten learn how to play a game, but never how not to.

The rea­son why these Echoes are hot on your heels is dis­tinc­tive too. You play as the enig­matic En, who’s ven­tured into the depths of space to find The Palace, an an­cient marvel that, leg­end says, can res­ur­rect the dead. But The Palace re­fuses to give up its se­crets eas­ily.

We are promised respite from the re­lent­less Echo-at­tacks, as at reg­u­lar in­ter­vals The Palace must ‘Black­out’ (recharge). This will give you an op­por­tu­nity to re­think your tac­tics be­fore ven­tur­ing back on your quest to raise the dead.

Echo is re­leased on 19 Septem­ber, so you can ex­pect a full re­view next is­sue.

Ul­tra Ul­tra’s de­but is a dis­tinc­tive shooter that asks the ques­tion: can you de­feat your­self?

We’re promised ‘a char­ac­ter-driven story of in­tro­spec­tion and dis­cov­ery’.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.