Pay­back puts the fo­cus on scrap

Bask in the beauty of Need For Speed’s scrap­yard re­vivals

PlayStation Official Magazine (UK) - - THE BIG10 -

EX­PRESS YOUR­SELF THROUGH YOUR CAR.

The forth­com­ing Need For Speed: Pay­back prom­ises to take clas­sic car cus­tomi­sa­tion in a to­tally new, orig­i­nal di­rec­tion. Rather than of­fer­ing a garage of rea­son­ably priced cars to tune into ur­ban growlers, Ghost Games’ lat­est will give us scrap. Yes, we get to track down and dis­cover rusty old bangers and turn them into en­vi­able race win­ners.

“Need For Speed has al­ways fos­tered a per­sonal re­la­tion­ship be­tween car lovers and the cars they love. Everyone has a his­tory with their rides. What if the way a car looks told you a whole his­tory the mo­ment you saw it?” poses cre­ative direc­tor Will Ho.

“Dere­licts tell in­cred­i­ble sto­ries. They are iconic oldies crafted into one-of-a-kind works of art. Builders choose what wear-and-tear they want to main­tain and what they want to re­store. The re­sult is a car’s his­tory told through dents and rust, or a mint-con­di­tion car that’s his­tory in the mak­ing – or both.” A case in point: the lat­est car added to Pay­back’s ros­ter is the Nis­san Fair­lady 240ZG. A 1971 com­pact, it’s hardly a su­per­car. But you will be able to re­build it from scratch, adding en­gines, brakes, gears, and more, all with vary­ing lev­els and at­tributes to suit your spe­cific style of driv­ing.

Ho ex­plains: “You’ll dis­cover that build­ing up a derelict is much freer than do­ing so with an exotic or tuner. There are al­most no rules lim­it­ing how crazy you make them. One ex­am­ple is the Chevy Bel Air, which we’ve put on the cover as an Off-Road Build. It’s un­like any Bel Air I’ve seen.”

The de­vel­oper has a mantra, says Ho: “scrap to stock to su­per­car.” For years we’ve been able to take iconic cars and build them into per­fect su­per­cars, but now Ghost Games has ex­panded the spec­trum to “the beau­ti­fully im­per­fect scrap”. The end re­sult, says Ho, “is a mas­sive ex­pan­sion in how personally you can ex­press your­self through your car”.

DERELICT TO DERELICTE

Find­ing aban­doned clas­sics in the game’s world will also en­cour­age ex­plo­ration. This Need For Speed is open world, so when you’re not break­ing the law and get­ting ‘pay­back’ on The House – the game’s

vil­lains – you can scour the desert for hid­den gems in the off­line single-player mode.

There are five classes in the game – Race, Drift, Drag, Off-Road, and Run­ner – and each has dif­fer­ent visual motifs as well as unique tun­ing slid­ers to finely ad­just the car’s per­for­mance. All of that power is avail­able at the tap of a but­ton too, as Pay­back ditches menus for a more dy­namic ap­proach. “Just press down on the D-pad and you’ll get slid­ers that af­fect your han­dling in­stan­ta­neously,” says Ho.

The up­shot to all this will be cars we truly care about, tai­lored to our unique styles of play, that tell a story other than how many sec­onds they can shave off a lap or how quickly they squeal past a po­lice road­block. For more Need For Speed: Pay­back news visit ghostgames.com.

Cre­ative direc­tor Will Ho says there will be lim­ited mi­cro­trans­ac­tions in the game.

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