Payback puts the focus on scrap
Bask in the beauty of Need For Speed’s scrapyard revivals
EXPRESS YOURSELF THROUGH YOUR CAR.
The forthcoming Need For Speed: Payback promises to take classic car customisation in a totally new, original direction. Rather than offering a garage of reasonably priced cars to tune into urban growlers, Ghost Games’ latest will give us scrap. Yes, we get to track down and discover rusty old bangers and turn them into enviable race winners.
“Need For Speed has always fostered a personal relationship between car lovers and the cars they love. Everyone has a history with their rides. What if the way a car looks told you a whole history the moment you saw it?” poses creative director Will Ho.
“Derelicts tell incredible stories. They are iconic oldies crafted into one-of-a-kind works of art. Builders choose what wear-and-tear they want to maintain and what they want to restore. The result is a car’s history told through dents and rust, or a mint-condition car that’s history in the making – or both.” A case in point: the latest car added to Payback’s roster is the Nissan Fairlady 240ZG. A 1971 compact, it’s hardly a supercar. But you will be able to rebuild it from scratch, adding engines, brakes, gears, and more, all with varying levels and attributes to suit your specific style of driving.
Ho explains: “You’ll discover that building up a derelict is much freer than doing so with an exotic or tuner. There are almost no rules limiting how crazy you make them. One example is the Chevy Bel Air, which we’ve put on the cover as an Off-Road Build. It’s unlike any Bel Air I’ve seen.”
The developer has a mantra, says Ho: “scrap to stock to supercar.” For years we’ve been able to take iconic cars and build them into perfect supercars, but now Ghost Games has expanded the spectrum to “the beautifully imperfect scrap”. The end result, says Ho, “is a massive expansion in how personally you can express yourself through your car”.
DERELICT TO DERELICTE
Finding abandoned classics in the game’s world will also encourage exploration. This Need For Speed is open world, so when you’re not breaking the law and getting ‘payback’ on The House – the game’s
villains – you can scour the desert for hidden gems in the offline single-player mode.
There are five classes in the game – Race, Drift, Drag, Off-Road, and Runner – and each has different visual motifs as well as unique tuning sliders to finely adjust the car’s performance. All of that power is available at the tap of a button too, as Payback ditches menus for a more dynamic approach. “Just press down on the D-pad and you’ll get sliders that affect your handling instantaneously,” says Ho.
The upshot to all this will be cars we truly care about, tailored to our unique styles of play, that tell a story other than how many seconds they can shave off a lap or how quickly they squeal past a police roadblock. For more Need For Speed: Payback news visit ghostgames.com.
Creative director Will Ho says there will be limited microtransactions in the game.