Sacrificial stats to the slaughter
Sinner: Sacrifice For Redemption levels down
Games that turn the tables and crush our preconceptions will always find themselves scribbled on our ‘most wanted’ lists, and if they come with a pedigree that includes former Blizzard, Ubisoft, and Konami devs, well then, that’s just made our month.
Dark Star Game Studios’ Sinner: Sacrifice For Redemption is, on first appearance, another Soulsalike. Dark fantasy art direction – tick; duellist melee combat – yep; gameplay so hard it’s opened a DualShock graveyard – absolutely. The difference, however, is rather than demand you grind the game to level your character to beat the next boss, you’re regularly told to downgrade your stats before the next big battle.
That’s right, already-deceased protagonist Adam, who’s on a quest to defeat the Seven Deadly Sins and escape his afterlife imprisonment, must choose one stat to level down before each grand confrontation. It may sound like an artificial way to ensure each fight is tougher than the last, but it also adds a counterintuitive tactical edge to the combat.
“Sinner is not another game where the player grows stronger to fight the final boss on equal footing,” says Iain Garner, director of developer relations at publisher Another Indie. “Adam will struggle with his physical prowess as well as his internal need for atonement, and his ultimate test will be his most challenging.”
The stats you choose to level down, and how you fight the bosses, will also affect the game’s story. Crazy stat ‘down-levelling’ and multiple endings? Take Ben’s money.
CHOOSE ONE STAT TO LEVEL DOWN BEFORE EACH GRAND CONFRONTATION.
Sinner: Sacrifice For Redemption is out 2018. See: anotherindie.comgame.sinner
It’s a Dark Souls-alike with a difference: the game forces you to level down, not up.