Sac­ri­fi­cial stats to the slaugh­ter

Sin­ner: Sac­ri­fice For Redemp­tion lev­els down

PlayStation Official Magazine (UK) - - THE BIG10 -

Games that turn the ta­bles and crush our pre­con­cep­tions will al­ways find them­selves scrib­bled on our ‘most wanted’ lists, and if they come with a pedi­gree that in­cludes former Blizzard, Ubisoft, and Kon­ami devs, well then, that’s just made our month.

Dark Star Game Studios’ Sin­ner: Sac­ri­fice For Redemp­tion is, on first ap­pear­ance, an­other Soul­sa­like. Dark fan­tasy art di­rec­tion – tick; du­el­list melee com­bat – yep; game­play so hard it’s opened a DualShock grave­yard – ab­so­lutely. The dif­fer­ence, how­ever, is rather than de­mand you grind the game to level your char­ac­ter to beat the next boss, you’re reg­u­larly told to down­grade your stats be­fore the next big bat­tle.

That’s right, al­ready-de­ceased pro­tag­o­nist Adam, who’s on a quest to de­feat the Seven Deadly Sins and es­cape his af­ter­life im­pris­on­ment, must choose one stat to level down be­fore each grand con­fronta­tion. It may sound like an ar­ti­fi­cial way to en­sure each fight is tougher than the last, but it also adds a coun­ter­in­tu­itive tac­ti­cal edge to the com­bat.

“Sin­ner is not an­other game where the player grows stronger to fight the final boss on equal foot­ing,” says Iain Garner, direc­tor of de­vel­oper re­la­tions at pub­lisher An­other In­die. “Adam will strug­gle with his phys­i­cal prow­ess as well as his in­ter­nal need for atone­ment, and his ul­ti­mate test will be his most chal­leng­ing.”

The stats you choose to level down, and how you fight the bosses, will also af­fect the game’s story. Crazy stat ‘down-lev­el­ling’ and mul­ti­ple end­ings? Take Ben’s money.


Sin­ner: Sac­ri­fice For Redemp­tion is out 2018. See: an­oth­erindie.comgame.sin­ner

It’s a Dark Souls-alike with a dif­fer­ence: the game forces you to level down, not up.

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