Cas­tles

A peek through the key­holes of PlayS­ta­tion’s most im­pos­ing fortresses

PlayStation Official Magazine (UK) - - CASTLES -

1 AS­SAS­SIN’S CREED

Cen­tral to the labyrinthine AssCreed lore, Maysaf Cas­tle has had more as­sas­sins come through its doors than a din­ner party held by Mr and Mrs Smith. Make your­self at home, Ezio. Root around in the li­brary like you own the place. The prawn cock­tails will be com­ing out in just a minute.

2 CASTLEVANIA: LORDS OF SHADOW

Look, Drac­ula was liv­ing in chilly, cob­web-filled stone con­struc­tions be­fore it was cool: fact. It goes with­out say­ing that his hum­ble abode in C:LOS, aptly named Drac­ula’s Cas­tle, should make an ap­pear­ance among PlayS­ta­tion’s best and bright­est. We sim­ply couldn’t deny pas­sage to a game that calls it­self Castlevania, for cry­ing out loud.

3 UN­CHARTED 3: DRAKE’S DE­CEP­TION

Af­ter wan­der­ing the desert for… ooh, as long as five in-game min­utes, Nathan Drake stum­bles upon the ma­jes­tic Rub’al Khali. Like many struc­tures in this list it does gen­uinely ex­ist – TE Lawrence (of Ara­bia fame) wrote about his time there. Punched far fewer lo­cals than Drake, ap­par­ently.

4 DARK SOULS

Anor Londo: come for the quaint Euro­pean rooftops and sun­set views, stay for the ab­so­lutely ag­o­nis­ing, con­troller-shred­ding boss fight against Ornstein and Smough. Ar­guably the se­ries’ two tough­est ad­ver­saries lurk within the walls of this im­pres­sive keep, so there’s sadly not much op­por­tu­nity to ap­pre­ci­ate the ar­chi­tec­ture.

5 PER­SONA 3

They say school days are the happiest days of your life, but that’s prob­a­bly only true if a huge, men­ac­ing tower doesn’t ap­pear out­side your high school ev­ery evening. Tar­tarus, the time tower, is 264 floors high, full of men­ac­ing Shad­ows, and a real buz­zkill for Gekkoukan High’s stu­dent body.

6 PRINCE OF PER­SIA: THE TWO THRONES

Ah, the Tower Of Ba­bel. Built so high into the sky that man might com­mune with God, some say. Built full of con­ve­nient walk­ways and ledges that gamers might com­plete the game, say oth­ers. What­ever the case, it’s a must-see tourist trap if you’re ever in an­cient Per­sia. And you’re an Olympic-level gym­nast.

7 CAS­TLE OF IL­LU­SION STAR­RING MICKEY MOUSE

Here’s a pro tip: if a witch in­vites you to her lugubri­ous hill­top cas­tle, she’s prob­a­bly up to some­thing. The en­tirety of Mickey’s jaunt through the tit­u­lar il­lu­sory abode could all have been avoided if Min­nie had heeded that ad­vice. Just say­ing.

8 THE ELDER SCROLLS V: SKYRIM

Cast­ing an im­pos­ing shadow over Whiterun Hold, Dragon­sreach is the clos­est thing the peo­ple of Skyrim have to a sky­scraper. It’s also a one-stop shop for forg­ing weapons, hon­ing com­bat skills in the train­ing rooms, and hav­ing con­ver­sa­tions with dour Nords about their var­i­ous dead an­ces­tors.

8 WOLFENSTEIN: THE NEW OR­DER

Hitler’s right up there with Drac­ula when it comes to fa­mous cas­tle-dwellers, at least in Id Soft­ware’s re­vi­sion­ist his­tory. It’s cer­tainly on BJ Blazkow­icz’s mind: he drifts off to sleep mid­way through The New Or­der and finds him­self in the halls of Wolfenstein-3D. That first es­cape from the cas­tle re­ally left some men­tal scars, eh, BJ?

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