DIS­HON­ORED: DEATH OF THE OUT­SIDER

As fin­ish­ing chap­ters go, you Karnac it

PlayStation Official Magazine (UK) - - CONTENTS - @DaMisan­thrope

An­other mi­nor char­ac­ter gets their own stand-alone game to fin­ish a big se­ries? It’s easy to as­sume that Dis­hon­ored’s Bil­lie is just, ahem, Lurk­ing in the shad­ows of Un­charted’s Chloe and Na­dine. But it’s a wel­come trend, and Death Of The Out­sider aptly ties up Arkane’s murky world of as­sas­si­na­tions. Vengeance is a run­ning theme in Dis­hon­ored, and that’s still the case here as your one last job is to kill the Out­sider, the black-eyed fig­ure re­spon­si­ble for most of the se­ries’ events. So it’s a sur­prise to find that most of it plays out more like a heist. The elab­o­rate cen­tre­piece is, in fact, a bank job, of­fer­ing dif­fer­ent en­try routes and meth­ods. Do you break in from the rooftop, the sew­ers, or through the rub­bish dis­posal? Or why not take the side quest to get a sub­stance to send the staff to sleep be­fore you waltz straight in?

Of course, Dis­hon­ored is all about giving you op­tions. Bil­lie can’t Blink but Dis­place, which lets you set up a spot to warp back to as long as it’s in your line of sight. In­stead of Dark Vi­sion, Fore­sight lets your out-of-body self ex­plore to mark ene­mies and items, while Sem­blance gives you the power of Game Of Thrones’ Face­less Men up to a cer­tain dis­tance. You can even lis­ten to what the rats are think­ing (they some­times of­fer clues).

While the choices are in­tox­i­cat­ing, chaotic com­bat still isn’t Dis­hon­ored’s best suit. Don’t let every guard rush you down – if you’re go­ing to be vi­o­lent, put the knife in be­fore any­one’s any the wiser.

ALL OVER DIS

There are also some wel­come changes. Your mana gauge now grad­u­ally re­gen­er­ates, and the moral­ity sys­tem has been done away with. The lat­ter makes sense for Bil­lie, who can also ac­cess con­tracts where you might be asked to as­sas­si­nate some­one, or just pil­fer an item. While there’s noth­ing to ri­val Dis­hon­ored 2’s Clock­work Man­sion, its story is well told in a shorter, taut out­ing. Com­pared to Emily’s dis­tant dull nar­ra­tions, Bil­lie is also a more com­pelling pro­tag­o­nist, with some great wry ob­ser­va­tions.

Even with­out the Chaos sys­tem, there are rea­sons to war­rant an­other playthrough, whether that’s mas­ter­ing a non-lethal, non-alert­ing playthrough or to go through New Game+, which gives you a com­bi­na­tion of Corvo and Emily’s pow­ers. But even taken as a one-off ad­ven­ture, Death Of The Out­sider is a sat­is­fy­ing con­clu­sion to the story that be­gan five years ago, one that – de­spite the ti­tle – you do have a choice over.

VERDICT

“VENGEANCE IS A RUN­NING THEME, BUT MOST OF THIS PLAYS OUT LIKE A HEIST.”

A fine send-off for the Dis­hon­ored se­ries, with enough new tricks to let you ex­per­i­ment freely, ex­plore, and ex­e­cute in a shorter but no less sat­is­fy­ing cam­paign. Alan Wen

Bil­lie’s abil­i­ties un­lock af­ter the first mission, though you could still just charge in.

INFO FOR­MAT PS4 ETA OUT NOW PUB BETHESDA DEV ARKANE STU­DIOS

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