RAIDERS OF THE BROKEN PLANET
If it is broke, do fix it…
Love to mess things up for people? This third-person co-op shooter gives you the chance to do just that. In it, you and three friends (or internet randoms) blast through story-driven missions. Its signature move is letting another player invade those games to make it more difficult for the heroes to complete their objectives. It’s an interesting idea that works well at times but is ultimately wasted on a game that is full of flaws. Let’s start with the positives. Raiders looks bright and colourful. It has a sticky cover mechanic that makes it easy to move about its levels. Its cast of over-the-top characters have varied play styles, from a sniper whose gun charges as he aims to a nimble Aussie with fast-firing shotguns. And its take on melee combat is refreshing, with a rock, paper, scissors system in which you can either grapple, strike, or dodge an opponent.
The game throws a lot of enemies at you, and when all four players are backed into a corner, relying on each other, it can be a frantic ride. But those moments are rare, and the good bits are ruined by poor design choices. Take its asymmetric co-op, which allows one ‘antagonist’ to join the hordes of squishies. For the first two or three games it’s fun to annoy the other players, taking potshots and bashing their brains in, but it gets old fast. The antagonists come from the same pool as the regular classes and have the same abilities, so you never really feel like you’re seeing a different side of the game.
Its biggest fault is its criminally unimaginative missions. Each one is multi-stage with various locations and objective types, be that escorting an NPC or blowing up gunships. It’d work well if those objectives weren’t so repetitive. The second mission, for example, tasks you with killing enemies to help overload strange monuments with energy. That’s fine, but once you’ve completed the first monument a second, stronger one pops up. And when you’ve busted that one, an even larger one springs up. It’s plain dull.
At the moment there’s one four-mission campaign available for £9.99, and more will unlock in the coming months. But if they’re anything like this one, I can’t see any reason to go back. Add a sprinkling of performance issues — I rarely found a game without at least a touch of lag — and Raiders is a letdown. The silver lining is that its two prologue missions are free to try, so if anything about it tickles your fancy you may as well give it a bash. Just don’t expect to fall in love with it.
“FOR THE FIRST TWO OR THREE MISSIONS, IT’S FUN TO ANNOY THE OTHER PLAYERS.”
At its best, Raiders offers frantic co-op shooting against waves of enemies. But boring missions and repetitive objectives mean it’s ultimately mediocre. Samuel Horti
Raiders’ antagonist mode, which lets you invade a four-man co-op game, is its best idea.
FORMAT PS4 ETA OUT NOW PUB MERCURYSTEAM DEV MERCURYSTEAM