OUT AND ABOUT IN RAGE 2
Picking apart how we’ll be playing in id Software and Avalanche’s open world
Progress in Rage 2 is built around unlocking new Nanotrite abilities. Every ‘event’ you complete will reward you with the chance to develop your character. Everyone who plays Rage 2 will have their own version of Walker, tailored to how they play the game. Here’s a glimpse of what’s in store…
Walker can ‘Force Push’ enemies, if you’ve unlocked the ability. Attacking random vehicles rewards with XP, while taking down a Crusher mutant won’t do any harm. The new world map is massive and varied, from dormant old-world tech to crazies playing grenade baseball and mutant Factions who attack with old cutlery. Factions control areas of the world and come in all shapes and sizes, including towering mutants. You’ll want to master and upgrade that rocket launcher, then. Sure, they’ll be massive mutants, but it’s the return of Mutant Bash TV that has us excited. These arcade arena shootouts were the stars of the original Rage. “You’re going to be fighting a lot of mutants,” says id’s Tim Willits. Some Nanotrite abilities help you manage large groups. Juggle enemies with Overdrive mode. Vehicle carnage and giant Doom 2016 leftovers? Yes please! There are more nods to Doom – unlocking the Nanotrite double-jump will give you the drop on enemies. “We throw tons of guys at you,” shouts Willits excitedly – some in open play, others in mechs, these ones are camouflaged. In trouble? Rely on your Nanotrites.