Pick­ing apart how we’ll be play­ing in id Soft­ware and Avalanche’s open world

PlayStation Official Magazine (UK) - - RAGE 2 -

Progress in Rage 2 is built around un­lock­ing new Nan­otrite abil­i­ties. Every ‘event’ you com­plete will re­ward you with the chance to de­velop your char­ac­ter. Ev­ery­one who plays Rage 2 will have their own ver­sion of Walker, tai­lored to how they play the game. Here’s a glimpse of what’s in store…

Walker can ‘Force Push’ en­e­mies, if you’ve un­locked the abil­ity. At­tack­ing ran­dom ve­hi­cles re­wards with XP, while tak­ing down a Crusher mu­tant won’t do any harm. The new world map is mas­sive and var­ied, from dor­mant old-world tech to cra­zies play­ing grenade base­ball and mu­tant Fac­tions who at­tack with old cut­lery. Fac­tions con­trol ar­eas of the world and come in all shapes and sizes, in­clud­ing tow­er­ing mu­tants. You’ll want to master and up­grade that rocket launcher, then. Sure, they’ll be mas­sive mu­tants, but it’s the re­turn of Mu­tant Bash TV that has us ex­cited. Th­ese ar­cade arena shootouts were the stars of the orig­i­nal Rage. “You’re go­ing to be fight­ing a lot of mu­tants,” says id’s Tim Wil­lits. Some Nan­otrite abil­i­ties help you man­age large groups. Jug­gle en­e­mies with Over­drive mode. Ve­hi­cle car­nage and gi­ant Doom 2016 left­overs? Yes please! There are more nods to Doom – un­lock­ing the Nan­otrite dou­ble-jump will give you the drop on en­e­mies. “We throw tons of guys at you,” shouts Wil­lits ex­cit­edly – some in open play, oth­ers in mechs, th­ese ones are cam­ou­flaged. In trou­ble? Rely on your Nan­otrites.

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