MATHIJS DE JONGE
Horizon Zero Dawn’s director loves MGS STUDIO GUERRILLA GAMES / ROLE GAME DIRECTOR
What’s your favourite PlayStation game of all time, on any system? Metal Gear Solid on the PlayStation 1 is my favourite. When it released this game was groundbreaking in terms of its cinematic presentation. But it did so much more; the stealth action was superb and the story was gripping and serious, but also playfully injected with lighthearted moments. And then there were these truly unbelievable gameplay moments like the fight with Psycho Mantis. Somehow, during this boss battle, the game managed to escape from my TV and enter my living room, which was scary and mind-blowing at the same time! To this day I still remember the exact details of my surroundings at the moment that this happened, as it made such a deep impression.
What PlayStation series most affected you? Throughout the years many games have affected me as a developer, but one that stands out is The Last Of Us, which I first played on PlayStation 3. The ending was deeply moving, something I’d rarely experienced in a videogame. When we were developing Horizon Zero Dawn we decided we wanted this to be one of the goals for our story as well.
What game or series most influences you? I take inspiration from many different games, movies, TV series and books, but a game that we often still refer to when designing combat scenarios is Resident Evil 4. This game is a holy grail in terms of level design, enemy design, and mechanics design.
Which PlayStation game or series or developer changed the industry? That distinction goes to Ico. The game is a real work of art. Its minimalist design approach, and the interplay between the two protagonists, Ico and Yorda, created a truly unique and moving experience that inspired many developers, and probably continues to do so.