PAUL MACGIL­LIVRAY

The Blood & Truth dev loves MGS

PlayStation Official Magazine (UK) - - FAVOURITE THINGS -

STU­DIO SONY COM­PUTER EN­TER­TAIN­MENT EUROPE / ROLE QA LEAD – BLOOD & TRUTH

What’s your favourite PlayS­ta­tion game of all time, on any sys­tem? If I had to pick, it would prob­a­bly be Metal Gear Solid 3: Snake Eater (PS2). For me this was the best Metal Gear game with an in­cred­i­ble story, pro­tag­o­nist, bosses, and theme song. No other game lets you cap­ture, and then eat, a boss’ pet par­rot mid-fight. Also the end­ing. Blood­borne (PS4), Shadow Of The Colos­sus (PS2), and Per­sona 4 (PS Vita) have to get hon­ourable men­tions.

What PlayS­ta­tion series most af­fected you? It has to be the Fi­nal Fan­tasy series. Fi­nal Fan­tasy VII was the rea­son I got a PlayS­ta­tion and was also the first JRPG I played. It was my first time ex­pe­ri­enc­ing a game with such a nar­ra­tive, fan­tas­tic mu­sic and ex­cel­lent turn based RPG game­play. I ab­so­lutely loved it! I’m still a mas­sive FF fan to this day.

What game or series most in­flu­ences you? The Blood­borne/Souls series. There is such care, pas­sion and pol­ish put into al­most every as­pect of the game. I re­ally re­spect the way the de­vel­op­ers leave the player to fig­ure out the game on their own. This re­ally pro­motes ex­plo­ration and ex­per­i­men­ta­tion and gives a great deal of free­dom to the player. This also feeds into the dif­fi­culty, you can ei­ther take your time to learn the boss fights or you can summon in other play­ers if you just want to pro­ceed. I’ve com­pleted every sin­gle Souls game.

Which PlayS­ta­tion game or series or de­vel­oper changed the in­dus­try? The Metal Gear Solid series and Ko­jima Pro­duc­tions. When Metal Gear Solid re­leased on PS1 it de­fined 3D stealth games as well as cin­e­mat­ics in games. Each new en­try in the series has fur­ther re­fined game­play and sto­ry­telling. Now it’s very com­mon to see games with strong nar­ra­tives but Metal Gear re­ally set the bar for this. I re­ally can­not wait to see what Ko­jima Pro­duc­tions do with Death Strand­ing!

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