SHAD­OWS: AWAK­EN­ING

Ban­ished to the shadow realm

PlayStation Official Magazine (UK) - - SACRIFICE -

As far as rude awak­en­ings go, there’s not much worse than the one fac­ing us at the be­gin­ning of this game: we’re bound to the shadow realm. But, see­ing as how we’re both a de­mon and called ‘The Devourer’, maybe it’s a pun­ish­ment we de­serve. With no cof­fee or crois­sants to de­vour in sight, it’s off to munch some souls. The shadow realm is a dan­ger­ous place, so it makes sense that The Devourer isn’t too keen to stay trapped there for long. By chow­ing down on the souls of he­roes as the hun­gry de­mon, you can ab­sorb their mem­o­ries and per­son­al­i­ties – re­an­i­mat­ing them into pup­pets that can walk in the real world.

You can, and must, switch in­stantly be­tween both worlds as you quest and slash through this Di­ablo-es­que dun­geon crawler. Some routes may be caved in in the real-world, but pass­able in the shadow realm. In an­other in­stance, a large spi­der is pro­tected by a shield that has to be weak­ened in the shadow realm be­fore it can be flat­tened. There are pros and cons to both worlds, but gen­er­ally speak­ing it seems that go­ing it alone in the shadow realm as The Devourer is more dan­ger­ous. It’s in­hab­ited by lots of ghouls, and you’ll be ag­gres­sively swarmed by more and more of them the longer you leave your­self vul­ner­a­ble with­out a real-world hero to in­habit.

MASTER OF PUP­PETS

Your pup­pets are more than just re­an­i­mated corpses. With pre-death mem­o­ries in­tact, they’re still fully func­tional peo­ple with their own goals and am­bi­tions. You’re able to have three he­roes in your party at one time, and can switch out bod­ies with the press of a but­ton. Some of the 15 or so avail­able he­roes will com­ple­ment one an­other with their var­i­ous skills, but oth­ers might not mesh quite as well de­pend­ing on their af­fil­i­a­tion and his­to­ries with one an­other.

The two-worlds sys­tem and the mash-up of party per­son­al­i­ties in one body adds some fresh twists to Shad­ows: Awak­en­ing. Dun­geon crawl­ing is far from an un­der­pop­u­lated genre, but th­ese new tricks will not only help the shad­ows awaken, but stay awake too.

“CHOW DOWN ON HE­ROES’ SOULS TO AB­SORB THEIR MEM­O­RIES AND PER­SON­AL­I­TIES.”

FOR­MAT PS4 / ETA 2018 / PUB KALYPSO / DEV GAMES FARM

Above Ex­pect to come up against clas­sic fan­tasy mon­sters, in­clud­ing spi­ders (not pic­tured ‘cos we’re nice to arachno­phobes).

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.