1. WORK HARD…
Development began as a fun side-project for the team, inspired by after-work multiplayer gaming parties.
2 . S PA C E FLEET
“Around 30 levels” will be in the game, challenging teams to deal with a variety of ship configurations.
3. QUALITY CONTROL
“Most of the time we could see if something wasn’t fun really quickly by playing it in the office,” says Newland.