DON’T DREAM IT, BE IT Dreams’ modelling mode explored.
Media Molecule opens up about its Dreams
WATCHING SOMEONE CREATE IS ENTERTAINMENT IN ITS OWN RIGHT.
“Dreams is a place where people can post and publish anything they imagine – anything they dream,” Kareem Ettouney, Media Molecule’s co-founder and art director, tells us at the 2018 VFX Festival. He hovers over the Dream Surfing mode that’ll let players “Play, Watch, Listen” to their hearts’ content. But today he’s here to show us Dream Shaping – how to sculpt our thoughts from digital clay.
A whole heap of options allows players to choose how big or small a Dream they want to create, from games or movies to the minutiae of effects, characters, and models. And they’re all completely shareable. Add in a bunch of tutorials, and the ground is set for you to build your creations exactly how you want, whether that’s making them completely from scratch, or using shared assets online (which you can favourite into your own collection).
“Our biggest starting point of Dreams is that we wanted the act of watching someone create to be entertainment in its own right – a performance,” says Kareem. And watching him show us how to create isn’t like watching someone work, it’s effortless. Simple. To create a scene he takes objects, places and rotates and shifts them in his hand (using PS Move controllers), and puts them into the world.
Whether it’s from the ground up or from user-shared creations, Kareem makes it clear that it’s not about menus, it’s about getting your hands dirty. “This is super-serious but this is trying very hard to allow the sketching.” Creating complex scenes is as simple as dreaming them, and we can’t wait to play around.
What are you going to make in Dreams? Email us at email@example.com