Lat­est DLC de­liv­ers the Guardian goods

PlayStation Official Magazine (UK) - - CONTENT - @McMeiks

Good news, Guardian: this is com­fort­ably the best ex­pan­sion Bungie has re­leased since the first Destiny’s The Taken King. Com­pared to Curse Of Osiris and War­mind, the lat­est DLC of­fers a far meatier, more com­pelling tale that kicks off sea­son four of the shooter se­quel in style. If you’re a lapsed fan who hasn’t touched the base game in months, this sat­is­fy­ing, sur­pris­ing cam­paign should re­ju­ve­nate your burnt-out Guardian’s en­thu­si­asm.

First, though, you’d bet­ter ask Hawthorne for some han­kies. As teased through­out the pre-launch cam­paign for Forsaken, ev­ery­one’s favourite quip-crack­ing ro­bot does in­deed bite the big one. But it’s all in a good cause, as far as the sto­ry­line goes, at any rate.

Cayde-6’s un­timely demise at the hands of the re­turn­ing (never more schem­ing) Ul­dren Sov (last seen in The Taken King, coin­ci­den­tally enough) fu­els a re­venge quest that sees your Guardian hunt­ing down not only Sov, but his psy­chotic Barons across the new Tan­gled Shore area. These bulky Scorn gen­er­als pro­vide Destiny 2 with its best boss fights yet. Whether en­ter­ing into a pike-on-pike smack­down with The Rider, or dif­fus­ing The Mad Bomber’s ar­ray of ex­plo­sives, these as­sas­si­na­tion quests feel be­spoke and var­ied.


With a cou­ple of no­table dif­fi­culty spikes as you try to reach the new soft power level of 500, rank­ing up your Guardian feels less grindy than it did in past ex­pan­sions. It helps that the head­line new Gambit mode is a plea­sure to blast through again and again.

A su­per-smart mar­riage of PvE and PvP, these heated matches ask each team to col­lect motes by killing en­e­mies. The first side to bank 75 of these can then sum­mon a Primeval boss, and which­ever team kills this beastie first wins the round. The twist? One player from each side can in­vade the other team’s area ev­ery minute or so, adding PvP chaos and com­pe­ti­tion into these su­perbly thoughtout skir­mishes.

Though the Last Wish raid wasn’t live at time of writ­ing, Forsaken’s crack­ing cam­paign, trio of tight Strikes, and com­pelling end-game – the jour­ney to un­lock the Dream­ing City hub is a hoot – en­sure Destiny 2’s lat­est DLC is al­ready worth the price of ad­mis­sion.

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