TORN

A Myst op­por­tu­nity

PlayStation Official Magazine (UK) - - CONTENT -

As Pat­ter­son, a vlog­ger out for a morn­ing stroll, you stum­ble upon a di­lap­i­dated man­sion in the woods. Your vlog­ger in­stincts and deep sense of en­ti­tle­ment en­cour­age you to nose around, and soon you’re on the trail of a story that un­rav­els at a steady pace, teas­ing nuggets of weird­ness to keep you in­ter­ested. 1

Your guide through the house is a float­ing ball of ‘posh’ light with per­fect dic­tion. Each room in the house is a large cir­cuit board: hid­den wires lurk be­hind the walls and un­der the floor, and us­ing an ac­quired torch gizmo you can fol­low the lines and plug in fur­ni­ture and or­na­ments to con­nect the cir­cuits. The physics-based puz­zles are fun, if not de­mand­ing, and any time you get to push, pull, and throw things around in PS VR is a joy.

Con­nect the elec­tri­cal dots in each room and a ma­chine whirrs into life. This sends your con­scious­ness to an­other realm where you meet Dr Lawrence Tal­bot in the ‘flesh’. The more puz­zles you solve, the more ‘mem­o­ries’ you col­lect, and the more of the house’s his­tory the Doc re­veals.

While Torn oc­ca­sion­ally adds new co­nun­drums to the mix, they’re lit­tle more than mov­ing pat­tern puz­zles, and it’s in­cred­i­bly slow – orig­i­nally re­leased on Ocu­lus last year, the game is a step be­hind newer PS VR re­leases. 2 That said, vis­ually the house is a beau­ti­ful place to ex­plore, and Garry Schy­man’s sound­track is im­pec­ca­ble.

The real is­sue is there’s no sense of ten­sion. You’re trapped in an aban­doned man­sion hid­den in the woods, sur­rounded by ‘dark science’, at the beck and call of a mys­te­ri­ous im­pris­oned be­ing, yet at no point do you feel threat­ened. Torn? More like slightly frayed. Ian Dean

The script is co-writ­ten by BioShock’s Su­san O’Con­nor, so ex­pect quirky ’50s-style sci-fi. Even the tele­port move­ment set­ting is slow, only beam­ing you a foot ahead at a time.

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