Buddy Cops

De­mol­ish­ing dough­nuts and bust­ing perps with Play Sta­tion’s finest po­lice pals

PlayStation Official Magazine (UK) - - BUDDY COPS -

FAR CRY 5

With Hope County in­fested with the fol­low­ers of evil cult Eden’s Gate, your mute deputy isn’t af­forded many op­por­tu­ni­ties for bobby-on­the-beat bond­ing with their col­leagues. When your cus­tom char­ac­ter isn’t fight­ing the Seed Fam­ily, Sher­iff Earl White­horse (and his stu­pen­dous ’tache) is happy to have a chin­wag.

TRUE CRIME: STREETS OF LA

It’s a sci­en­tific fact that adding Christo­pher Walken to any­thing makes it 76% bet­ter. This is the case with Lux­oflux’s so-so sandbox, where Walken’s cop Ge­orge, a kindly desk sergeant, is the only like­able char­ac­ter to in­ter­act with Nick Kang. The two share a father/son bond, and we all wish Chris Walken was our pop.

MAX PAYNE 3

When he’s not off his face on Kong whiskey, Max is granted plenty of time to be­friend ex-cop Raul Pas­sos, once the Colom­bian talks him into tak­ing a pro­tec­tion job in São Paulo. Af­ter one of their pro­tectees is kid­napped, the two former NYPD de­tec­tives get to share in their love of pithy put-downs, sharp suits, and slo-mo shootouts.

TIME CRI­SIS 2

There ain’t no friend­ship like a friend­ship that’s been so­lid­i­fied with light­gun bond­ing. Time Cri­sis 2 was the first game in the series to in­tro­duce co-op, al­low­ing you to part­ner with a chum as you take con­trol of agents Keith Martin and Robert Bax­ter while the com­padres foil a ne­far­i­ous ter­ror­ist plan in­volv­ing satel­lites.

RES­I­DENT EVIL 4

Leon re­ceives the most hor­rid of wel­comes upon ar­riv­ing in Resi 4’s ru­ral Spain. Still, though par­a­site-in­fected lo­cals try to gouge his face off, at least he be­comes pals with ex-cop Luis Sera. The spe­cial agent and hunky po-po be­come Gan­dos-slay­ing al­lies… well, un­til Luis gets skew­ered like a sea bass.

STREETS OF RAGE

Axel Storm, Blaze Field­ing, and ex-boxer-turned cop Adam Hunter all get the chance to grow closer on those 16-bit streets while whup­ping the col­lec­tive arse of Mr X’s evil forces. Well, pro­vided your def­i­ni­tion of ‘grow closer’ in­volves never talk­ing to each other, eat­ing chicken off the ground, and kick­ing an Ul­ti­mate War­rior wannabe in the teeth.

LA NOIRE

Un­like Ray­mond, ev­ery­one hates Cole Phelps. His pa­trol unit? To­tal re­sent­ment. The traf­fic desk? Can’t stand him. The homi­cide and vice desks? All the hate… with ex­tra con­tempt thrown in. It’s not un­til the elas­tic-faced ’tec lands on the ar­son desk that he fi­nally makes a friend in ami­able cop Her­schel Biggs.

DRIVER: SAN FRAN­CISCO

Tan­ner and Jones are just like Riggs and Mur­taugh from Lethal Weapon. One’s a by-the-book law­man, the other’s a rene­gade who can project his con­scious­ness into ev­ery car in San Fran via a magic coma. All right, they’re sod-all like Riggs and Mur­taugh. At least Tan­ner and Jones share some ban­ter be­fore the former’s ex­tended nap.

DETROIT: BE­COME HU­MAN

‘Bud­dies’ may be stretch­ing the af­fec­tion be­tween an­droid cop Con­nor, and his part­ner Hank, a jaded al­co­holic. De­pend­ing on your choices, the pair ei­ther bond while try­ing to stop the ro­bot rene­gades, or kill each other. For the pur­pose of this list, we’ll choose the po­lice pals op­tion.

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