The Walking Dead Season Two Episodes 4– 5
Blunt force trauma
Release Date: OUT NOW!
£ 3.99 per episode | Format reviewed: PS3 Also available on: Xbox 360, PC and iOS Publisher: Telltale Games
dependably strong start, The Walking Dead’s second season ends on an uncharacteristic whimper with “Amid The Ruins” and “No Going Back”.
Episode four begins well enough. Having escaped Carver’s clutches the group is split, leaving Clem and Jane to find their way back to the rest of the gang. Jane proves a compelling new addition to the cast – a resourceful tough nut with sensitively explored vulnerabilities. Her exchanges with Clem are among the episode’s high points. Some supremely tense setpieces follow, including an agonising shuffle through a baying zombie horde, and a skin- of- the- teeth trailer park escape. But when the band do get back together the story slams on the brakes and slows to a tedious crawl.
The season finale is the real disappointment, mainly because it has none of the impact that a final episode should. The twists and turns are telegraphed a little too clearly, the deaths feel hollow and the Big Emotional Moment pales in comparison to last year’s. However, it’s admirable that for a series where your choices rarely have a major impact on the trajectory of the story the season can end with several drastically different outcomes.
From scene to scene it remains well- written and convincingly acted, but the final episodes fall disappointingly short of the series’ stellar standards. Jordan Farley
Little League baseball was getting increasingly bloody.