Bay­o­netta 2

Thatch En­ter­tain­ment

SFX - - Comics -

Re­lease date: 24 Oc­to­ber

£ 39.99 | For­mat: Wii U Pub­lisher: Nin­tendo


around stark naked and slay­ing hordes of an­gels on top of a fighter jet that’s scream­ing be­tween New York sky­scrapers; dodg­ing ten­ta­cles on the roof of a hurtling train while the track col­lapses; pound­ing the face of a mono­lithic dragon with fists made out of your hair – and that’s just the pro­logue. Wel­come back Bay­o­netta. We missed you.

Sprung from de­vel­op­ment limbo by Nin­tendo fund­ing, gaming’s favourite witch now lives on Wii U. Any fears that the change in plat­form might blunt this third­per­son ac­tion game’s barbs are laid to rest in seconds cour­tesy of a bar­rage of crotch shots, f- bombs and de­cap­i­ta­tions.

Bay­o­netta was an ac­tion pi­o­neer back in 2010, and has yet to be equalled. But shortly after game two’s pro­logue our deadly- haired star finds her­self bat­tling a head­less ti­tan on the side of a cathe­dral and surf­ing through a rag­ing waterspout to an­nounce that this out­ing – in which Bayo’s given a day to travel to In­ferno and save her friend’s soul from eter­nal damna­tion – is ev­ery bit as fran­tic, in­spired and laugh- aminute- in­sane as the orig­i­nal.

At times it’s even bet­ter: a new two- player on­line co- op bat­tle mode is most wel­come, and bril­liantly bright colours pop­ping off the screen make the orig­i­nal’s set­ting feel muted in com­par­i­son. Mostly, how­ever, this is a glo­ri­ous re­run of old- favourite me­chan­ics, with new back­drops and more spec­tac­u­lar set­pieces. Nin­tendo’s just got it­self a stun­ning new star. Matthew Pel­lett

Don’t call her specky four- eyes.

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