Mirror’s Edge meets Dead Island? Sold
Polish developer Techland hit on a winning formula with its best- selling Dead Island series – a first person zombie hack and slash set on an overrun tropical resort. After parting ways with publisher Deep Silver, the Techland team went back to the drawing board only to realise they had unfinished business with the undead.
Parkour- influenced Dying Light takes place in the fictional city of Harram, a middle- eastern metropolis locked down after a zombie outbreak several months prior. You play Kyle Crane, an operative sent in to track down a cure. Harram’s vertiginous architecture was designed to let players tackle zombie encounters in any number of ways.
“We wanted to create a game that gives players more options than just hacking and slashing,” says Smektala. “We give players the tools to express themselves. They can run, climb on roofs to assess the situation or sneak around and reach their destination without engaging in combat.”
When the sun sets, however, the tables are turned and the docile zombies Crane can run rings round during the day take on a deadly new form. “We almost have two games in one. During the day you have the advantage, but during the night the infected transform into intelligent, agile monsters.” An asymmetric multiplayer mode where you get to play as Dying Light’s lethal Hunter and invade your mate’s game rounds out the package.
“I think people don’t just want the same game with better graphics,” says Smektala. “They want something new. Only games that provide something fresh in terms of gameplay can achieve that, and I hope Dying Light will be that game.” Dying Light is released on PS4, Xbox One and PC on 27 January.
Aw, look, he only wants a hug.