Night Ter­rors

Mir­ror’s Edge meets Dead Is­land? Sold

SFX: The Sci-Fi and Fantasy Magazine - - Red alert -

Pol­ish de­vel­oper Tech­land hit on a win­ning for­mula with its best- sell­ing Dead Is­land se­ries – a first per­son zom­bie hack and slash set on an over­run trop­i­cal re­sort. After part­ing ways with pub­lisher Deep Sil­ver, the Tech­land team went back to the draw­ing board only to re­alise they had un­fin­ished business with the un­dead.

Park­our- in­flu­enced Dy­ing Light takes place in the fic­tional city of Har­ram, a mid­dle- east­ern me­trop­o­lis locked down after a zom­bie out­break sev­eral months prior. You play Kyle Crane, an oper­a­tive sent in to track down a cure. Har­ram’s ver­tig­i­nous ar­chi­tec­ture was de­signed to let play­ers tackle zom­bie en­coun­ters in any num­ber of ways.

“We wanted to cre­ate a game that gives play­ers more op­tions than just hack­ing and slash­ing,” says Smek­tala. “We give play­ers the tools to ex­press them­selves. They can run, climb on roofs to as­sess the sit­u­a­tion or sneak around and reach their des­ti­na­tion with­out en­gag­ing in com­bat.”

When the sun sets, how­ever, the ta­bles are turned and the docile zom­bies Crane can run rings round dur­ing the day take on a deadly new form. “We almost have two games in one. Dur­ing the day you have the ad­van­tage, but dur­ing the night the in­fected trans­form into in­tel­li­gent, ag­ile monsters.” An asym­met­ric mul­ti­player mode where you get to play as Dy­ing Light’s lethal Hunter and in­vade your mate’s game rounds out the pack­age.

“I think peo­ple don’t just want the same game with bet­ter graph­ics,” says Smek­tala. “They want some­thing new. Only games that pro­vide some­thing fresh in terms of game­play can achieve that, and I hope Dy­ing Light will be that game.” Dy­ing Light is re­leased on PS4, Xbox One and PC on 27 Jan­uary.

Aw, look, he only wants a hug.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.