As­sas­sin’s Creed: Unity

Flawed French farce

SFX - - Rated / Videogames Miscellaneous -

Re­lease date: OUT NOW!

For­mat re­viewed: PS4 Also avail­able on: Xbox One, PC Pub­lisher: Ubisoft

In one

par­tic­u­lar scene of this time- hop­pingth­rough-a- com­puter ti­tle, a key character says to you, “You’ll run into a lot of in­com­plete, cor­rupted code.” Ha! Ha. Heh. Oh…

As the first cur­rent- gen- only As­sas­sin’s Creed – re­leased with fan­fare on the same day as all- but ig­nored last- gen ti­tle AC: Rogue – Unity at­tempts to in­tro­duce rad­i­cal new ideas, and some of the new mis­sion struc­tures are among the best- crafted quests the se­ries has ever hosted. The prob­lem is that they’re en­cased in a buggy, bro­ken ex­pe­ri­ence that can’t keep up. The new cur­rent- gen en­gine splut­ters and splurts and almost ru­ins the game. We fell through the world, climbed into walls, col­lided with a sin­gle- fig­ure frame rate, watched char­ac­ters pop­ping- in from noth­ing­ness, and much more.

Por­tions of Unity are great: the fas­ci­nat­ing Paris-dur­ing- theRevo­lu­tion back­drop; the time pe­riod- hop­ping “server bridges”, which are thrilling roller­coaster set- pieces that in­di­rectly re­place the old lin­ear se­cret lo­ca­tions; and true as­sas­si­na­tion mis­sions, which feel like mi­cro Hit­man lev­els. All help bal­ance out the dis­ap­point­ment at the en­gine’s flaws.

The un­der­ly­ing game is great fun at times, and if it works when patched it’ll be well worth play­ing. But in its cur­rent state, this sim­ply isn’t good enough. Bugs re­ally throw Unity un­der the guil­lo­tine. Matthew Pel­lett

The French Left party has crit­i­cised Unity, say­ing it pro­motes, “counter- rev­o­lu­tion­ary clichés forged over two cen­turies”.

Is it a bird? No. It’s an as­sas­sin.

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