Assassin’s Creed: Unity
Flawed French farce
Release date: OUT NOW!
Format reviewed: PS4 Also available on: Xbox One, PC Publisher: Ubisoft
particular scene of this time- hoppingthrough-a- computer title, a key character says to you, “You’ll run into a lot of incomplete, corrupted code.” Ha! Ha. Heh. Oh…
As the first current- gen- only Assassin’s Creed – released with fanfare on the same day as all- but ignored last- gen title AC: Rogue – Unity attempts to introduce radical new ideas, and some of the new mission structures are among the best- crafted quests the series has ever hosted. The problem is that they’re encased in a buggy, broken experience that can’t keep up. The new current- gen engine splutters and splurts and almost ruins the game. We fell through the world, climbed into walls, collided with a single- figure frame rate, watched characters popping- in from nothingness, and much more.
Portions of Unity are great: the fascinating Paris-during- theRevolution backdrop; the time period- hopping “server bridges”, which are thrilling rollercoaster set- pieces that indirectly replace the old linear secret locations; and true assassination missions, which feel like micro Hitman levels. All help balance out the disappointment at the engine’s flaws.
The underlying game is great fun at times, and if it works when patched it’ll be well worth playing. But in its current state, this simply isn’t good enough. Bugs really throw Unity under the guillotine. Matthew Pellett
The French Left party has criticised Unity, saying it promotes, “counter- revolutionary clichés forged over two centuries”.
Is it a bird? No. It’s an assassin.