Pil­lars Of Eter­nity

Stand­ing tall for­ever

SFX - - Rated videogames/miscellaneous -

Re­lease Date: OUT NOW!

Plat­form: PC Pub­lisher: Para­dox In­ter­ac­tive

Pil­lars Of Eter­nity is de­vel­oper Ob­sid­ian’s love let­ter to clas­sic RPGs like Bal­dur’s Gate, but while it could eas­ily have been lit­tle more than a cyn­i­cal nos­tal­gia trip, it stands tall on its own. It’s the most cap­ti­vat­ing, re­ward­ing RPG on the PC in years.

Pil­lars re­ally makes you feel like you’re on an adventure. Plung­ing the depths of an­cient ru­ins, bat­tling the mon­strous crea­tures who lurk there, grab­bing the loot, then limp­ing back to the warm glow of an inn’s hearth to rest and steel your­self for the next quest. It’s a tes­ta­ment to the qual­ity of the art, at­mos­phere, and writ­ing that, de­spite the old school 2D vi­su­als and iso­met­ric per­spec­tive, it com­pletely trans­ports you to its world.

And it’s big. Like, re­ally big. It took us 11 hours to reach De­fi­ance Bay, the first of the game’s two cap­i­tal cities, and an­other 30 hours be­fore the sec­ond city, Twin Elms, with dozens of towns, tem­ples, ru­ins, and wilder­ness sec­tions to ex­plore on the way. This is a big, fat, deep adventure that lets you carve your own unique path through a fan­tasy world that’s been bril­liantly brought to life with rich, evoca­tive writ­ing. It’s a game steeped in a by­gone era of com­puter RPG de­sign, but some­how it doesn’t feel ar­chaic. Ob­sid­ian has al­ways been bound to other peo­ples’ worlds – Fall­out, Dun­geons & Dragons, Star Wars, South Park – but in cre­at­ing its own from scratch, the com­pany has made not only their best game to date, but one of the best RPGs on PC. Andy Kelly

Some­times the old ways are the best.

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