LE GO Juras­sic World Brick Flick

SFX: The Sci-Fi and Fantasy Magazine - - Red alert -

FLego games have tack­led al­most ev­ery ma­jor sci- fi and fan­tasy prop­erty go­ing with a wink and a smile. In fact, the only sur­prise in their next game cov­er­ing all four Juras­sic Park films is that it took them this long. “I think it’s some­thing ev­ery­one’s been speak­ing about for quite a while now,” says Tim Wile­man, As­sis­tant Pro­ducer. “It was a no- brainer for us, and with the fourth film com­ing out it’s given us the op­por­tu­nity to reignite the whole thing and re­live all the orig­i­nal ac­tion as well. We couldn’t make a Juras­sic World game with­out cov­er­ing the other films. So it’s very ex­cit­ing.” The game will fea­ture 20 lev­els of gen­tle plat­form­ing, puz­zle- solv­ing and trin­ket col­lect­ing set on two huge hub is­lands – Isla Nublar and Isla Sorna – with each level fo­cus­ing on a fa­mous scene from the films. The game lifts dia­logue straight from the big screen with 100 playable char­ac­ters ( in­clud­ing Mr DNA!) and 20 dif­fer­ent kinds of con­trol­lable di­nosaur. De­spite be­ing cre­ated for kids first and fore­most, TT Games hasn’t shied away from the scary side of the films. “We wanted to pro­vide the most au­then­tic Lego Juras­sic World ex­pe­ri­ence we pos­si­bly could,” says Wile­man. “We don’t shy away from that ten­sion and we’re not afraid to recre­ate the orig­i­nal at­mos­phere from the films. But by that same to­ken we’re mak­ing kids’ games, which I think gets forgotten from time to time and we need to be mind­ful about bal­anc­ing the ten­sion with our own brand of hu­mour, which is ob­vi­ously very im­por­tant to us.”

“If Darth Maul was com­ing back, he should be top­less, tat­tooed, big­ger horns, ro­botic legs! I would

love to do it!”

A Darth Maul Star Wars An­thol­ogy film?

Ray Park is game.

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