Game Of Thrones: Episode 4 – Sons Of Win­ter

SFX: The Sci-Fi and Fantasy Magazine - - Comics -

Reddy or not

Re­lease Date: OUT NOW!

Re­viewed on: Xbox One Also avail­able on: PS4, PS3, Xbox, PC, mo­bile Pub­lisher: Tell­tale Games

So, we’ve now

sur­vived past the half­way point of Tell­tale’s Game Of Thrones se­ries – in Ge­orge RR Martin terms, this makes us prac­ti­cally vet­er­ans. Story- wise, things are fi­nally start­ing to hap­pen. We’re tasked with help­ing to lib­er­ate Meereen, re­sult­ing in a bit of sim­ple sneak­ing (“press A to move to next piece of cover”) and some en­joy­able com­bat set­pieces. There are dark rev­e­la­tions, as well as de­ci­sions to keep or spill se­crets, take or spare lives, and pick up or leave a bag full of onions.

But while the choices in the pre­vi­ous episode felt like they might not have that much of an im­pact on the story at large, here this is at times made patently ob­vi­ous. At one point, for in­stance, we got a bit gung- ho with our ap­proach to diplo­matic ne­go­ti­a­tion and ended up get­ting what can only be de­scribed as “Red Wed­ding- ed”. The re­sult? A fade to the “valar morghulis” screen, snap­ping us out of any il­lu­sion that we were de­ter­min­ing our own fate. Why in­clude op­tions that are judged by the game as ob­jec­tively wrong?

Frus­trat­ing, too, are the aes­thetic mis­steps. Some ac­cents are all over the place ( we’d no idea Aus­tralia was one of the Seven King­doms) and loads can be lengthy. Much of the scenery looks as if it’s been smeared with Vase­line, and some char­ac­ters boast dis­turbingly jaggy edges. Here’s hop­ing the con­tin­u­ing story is enough to over­shadow these is­sues next time. Emma Davies

Lo­cals were friendly in the north.

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