RE­TURN OF THE ZOM­BIE KING

Walk­ing Dead ex­ec­u­tive pro­ducer and make- up FX mae­stro Greg Ni­cotero in­tro­duces a dif­fer­ent kind of walker…

SFX: The Sci-Fi and Fantasy Magazine - - Fear The Walking Dead -

How do the new­born walk­ers of Fear The Walk­ing Dead dif­fer from those of The Walk­ing Dead? The cool thing about Fear is that it’s one of those sit­u­a­tions where you’re walk­ing down the street and you see some­body who’s walk­ing a lit­tle slower, but you don’t know, you would never think in nor­mal life that there’s some­thing wrong with that per­son.

So it’s like the be­gin­ning of Shaun Of The Dead? That’s ac­tu­ally a re­ally good anal­ogy. On The Walk­ing Dead we push the en­ve­lope ev­ery sea­son, be­cause we’re a year and half af­ter the zom­bie apoca­lypse. So we’re con­stantly striv­ing to push that. What’s creepier about Fear The Walk­ing Dead is the as­pect that peo­ple don’t recog­nise [ walk­ers] im­me­di­ately. They think some­one might just be sick or not feel well or just look a lit­tle weird. But you would never stop on the street and go, “Oh my god, that’s a mon­ster!” You would prob­a­bly go to the op­po­site side of the street and avoid them.

We’ve heard the walk­ers in Fear The Walk­ing Dead are less de­com­posed than those in The Walk­ing Dead. But have you cre­ated some we might still see as ac­tion fig­ures? Oh for sure. We still have an obli­ga­tion to have those mo­ments where we have the au­di­ence stop and go, “Oh my god! Did I just see that?” That’s sort of the fun of the show – push­ing those mo­ments where peo­ple see some­thing and they have to kind of com­pre­hend it. I think on Fear we’re able to play those mo­ments off the char­ac­ters. The char­ac­ters see some­thing hor­ri­ble hap­pen­ing and you play that con­fu­sion and fear off of how they re­act.

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