Des­tiny: The Taken King Killing time

SFX: The Sci-Fi and Fantasy Magazine - - Reviews - Peter Din­klage’s per­for­mance as Ghost in the orig­i­nal was so de­rided that he’s been re­placed by Nolan North.

Bungie has chipped slowly and del­i­cately away at the com­plaints lev­elled against its orig­i­nal Des­tiny re­lease over some 40- odd patches, but with The Taken King its in­tent is clear. Where once fans de­clared that “Des­tiny’s a great shooter but it has prob­lems,” The Taken King is Bungie’s ef­fort to well and truly fix them.

There are ac­tual char­ac­ters to care about, voiced bril­liantly by the likes of Nolan North ( of Nathan Drake fame) and Nathan Fil­lion, whose Cayde- 6 of­fers a re­fresh­ing new rea­son to tit­ter, gasp, and gen­er­ally ride to wher­ever Des­tiny’s sto­rycoaster wants to take you. There’s al­ways a string of Mis­sions, Strikes, Pa­trols, kill quo­tas or other unique ac­tiv­i­ties you can com­mit to at any time, rather than just re­peat­ing the same con­tent again and again hop­ing for that one lucky loot drop.

The lev­el­ling sys­tem has been tweaked, the loot boosted and de­liv­ered at a sat­is­fy­ing rate, and when the Taken show up – the screen warp­ing and un­du­lat­ing with their ar­rival – you know you’re in for a fight. Boil away all the stats, nerfs, and patches – the sheer va­ri­ety of chal­lenge is what ev­ery Des­tiny devo­tee has al­ways wanted. Matt Saku­raoka- Gil­man

Taken that!

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