WAR­CRAFT: THE BE­GIN­NING

For the Horde! Duncan Jones brings the world of orcs and men to the big screen

SFX: The Sci-Fi and Fantasy Magazine - - 2016 Preview Essential Films -

It may have been trapped in de­vel­op­ment hell for the best part of a decade, but longges­tat­ing fan­tasy adap­ta­tion War­craft: The Be­gin­ning looks to be worth the wait. Not just be­cause it boasts scale to ri­val The Lord Of The Rings, but be­cause it’s threat­en­ing to be the first hon­est-to-good­ness-great videogame movie.

“Ev­ery­body wanted to make sure that if we took on this huge un­der­tak­ing that it was the right version,” ex­ec­u­tive pro­ducer Jil­lian Share tells SFX. “We cer­tainly ex­plored a lot of dif­fer­ent paths along the way but when [Duncan Jones] came in it was like the script, the film­maker, the whole thing fit­ted to­gether.”

As the name im­plies, War­craft: The Be­gin­ning goes back to the very start of the con­flict – the first en­counter be­tween orcs and hu­mans as the hulk­ing in­hab­i­tants of Draenor are forced to evac­u­ate their dy­ing home­world and seek refuge on Aze­roth. But this isn’t a tra­di­tional Tolkien fan­tasy yarn. In the world of War­craft con­flict is com­pli­cated.

“It was im­por­tant for Duncan and all of us that it wasn’t a fan­tasy movie about good and evil, be­cause that just doesn’t ring true with the War­craft fran­chise,” says pro­ducer Stu­art Fene­gan. “There’s good and evil on both sides and I think that’s much more true of the real world as well.” Jor­dan Far­ley

This chap’s ready for his close-up.

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