WARCRAFT: THE BEGINNING
For the Horde! Duncan Jones brings the world of orcs and men to the big screen
It may have been trapped in development hell for the best part of a decade, but longgestating fantasy adaptation Warcraft: The Beginning looks to be worth the wait. Not just because it boasts scale to rival The Lord Of The Rings, but because it’s threatening to be the first honest-to-goodness-great videogame movie.
“Everybody wanted to make sure that if we took on this huge undertaking that it was the right version,” executive producer Jillian Share tells SFX. “We certainly explored a lot of different paths along the way but when [Duncan Jones] came in it was like the script, the filmmaker, the whole thing fitted together.”
As the name implies, Warcraft: The Beginning goes back to the very start of the conflict – the first encounter between orcs and humans as the hulking inhabitants of Draenor are forced to evacuate their dying homeworld and seek refuge on Azeroth. But this isn’t a traditional Tolkien fantasy yarn. In the world of Warcraft conflict is complicated.
“It was important for Duncan and all of us that it wasn’t a fantasy movie about good and evil, because that just doesn’t ring true with the Warcraft franchise,” says producer Stuart Fenegan. “There’s good and evil on both sides and I think that’s much more true of the real world as well.” Jordan Farley
This chap’s ready for his close-up.