THUN­DER­BIRDS CO-OP­ER­A­TIVE BOARD GAME

No-strings-at­tached fun

SFX: The Sci-Fi and Fantasy Magazine - - Reviews -

re­leased OUT NOW! 1-4 play­ers

Pub­lisher Modiphiüs en­ter­tain­ment

This Thun­der­birds game pits four play­ers against the twin per­ils of world­wide dis­as­ters and the de­vi­ous an­tics of the Hood. It’s a game of re­source man­age­ment, making sure per­son­nel and equip­ment are in the right place at the right time, avert­ing crises and earn­ing the bonuses needed to foil the Hood. If his third scheme is thwarted, the team wins; but if your cat­a­logue of dis­as­ters gets out of hand, the Hood emerges vic­to­ri­ous – “Mwa­ha­haha!”, etc.

The game is en­ter­tain­ing to play as a team, and rapidly ratch­ets up the tension, but fea­tur­ing both dice rolls and the draw of cards, it can at times be ran­dom and un­for­giv­ing. Some char­ac­ters are less fun to con­trol, too – es­pe­cially John, who sits up in or­bit in Thun­der­bird 5 and rarely gets in on the ac­tion. And there are oc­ca­sions where you wait pa­tiently for your turn only to find there’s just not that much to do – maybe move to a new lo­ca­tion or draw an FAB card.

Still, Thun­der­birds suc­cess­fully de­liv­ers a dif­fer­ent type of boardgame ex­pe­ri­ence, so fans of the show or co-op gam­ing should definitely check it out. Steve Jar­ratt

Game de­signer Matt Lea­cock had never heard of Thun­der­birds un­til he was ap­proached by Modiphiüs’s pub­lisher.

The whole world at your fin­ger­tips.

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