EVE Valkyrie and the Ocu­lus Rift head­set are rein­vent­ing the space com­bat game…

SFX: The Sci-Fi and Fantasy Magazine - - Red Alert -

The Ocu­lus Rift is al­most here. The much- hyped vir­tual re­al­ity head­set has been in de­vel­op­ment for five years but will fi­nally be avail­able to take home at the end of the month. And the game bun­dled with the ( sur­pris­ingly comfy) head­set is EVE Valkyrie.

Partly in­spired by the star­ship bat­tles in the re­booted Bat­tlestar Galac­tica, Valkyrie sees you play an elite pi­lot tak­ing part in mul­ti­player dog­fights, right in the heart of the ac­tion.

“VR opens the doors to a level of im­mer­sion and in­ter­ac­tion not pos­si­ble on a 2D screen,” says An­drew Wil­lans, lead game de­signer. “It al­lows you to ex­plore your sur­round­ings in the most nat­u­ral way pos­si­ble: by mov­ing your head.” In­deed, as you pi­lot your ship, you in­stinc­tively turn, duck and rock back in your seat to evade en­emy gun­fire.

Valkyrie is set in the same uni­verse as RPG EVE On­line, but this is the first time you get to see the ac­tion up- close, through the eyes of a pi­lot. “Our ships and tech­nol­ogy are rooted in EVE On­line,” says Wil­lans. “But it’s a very dif­fer­ent game.”

The Bat­tlestar con­nec­tion con­tin­ues with Ka­tee “Star­buck” Sack­hoff lend­ing her voice to Rán, the char­ac­ter who guides you through mis­sions and ex­plains ob­jec­tives. “The story is about Rán’s eter­nal bat­tle with her neme­sis, Fa­tal,” ex­plains Wil­lans. “Fa­tal be­lieves they’re two sides of the same coin, but Rán has dif­fer­ent ideas about their re­la­tion­ship.

“Peo­ple have al­ways dreamed of hav­ing their own Holodeck,” Wil­lans says of the new tech­nol­ogy. “That’s a long way off, but it’s look­ing a damn sight more achiev­able now than when I first watched Star Trek.”

EVE: Valkyrie will be re­leased along­side the Ocu­lus Rift on 27 March.

De­vel­oper An­drew Wil­lans be­lieves sto­ry­telling “will be­come truly in­ter­ac­tive”.

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