EVE Valkyrie and the Oculus Rift headset are reinventing the space combat game…
The Oculus Rift is almost here. The much- hyped virtual reality headset has been in development for five years but will finally be available to take home at the end of the month. And the game bundled with the ( surprisingly comfy) headset is EVE Valkyrie.
Partly inspired by the starship battles in the rebooted Battlestar Galactica, Valkyrie sees you play an elite pilot taking part in multiplayer dogfights, right in the heart of the action.
“VR opens the doors to a level of immersion and interaction not possible on a 2D screen,” says Andrew Willans, lead game designer. “It allows you to explore your surroundings in the most natural way possible: by moving your head.” Indeed, as you pilot your ship, you instinctively turn, duck and rock back in your seat to evade enemy gunfire.
Valkyrie is set in the same universe as RPG EVE Online, but this is the first time you get to see the action up- close, through the eyes of a pilot. “Our ships and technology are rooted in EVE Online,” says Willans. “But it’s a very different game.”
The Battlestar connection continues with Katee “Starbuck” Sackhoff lending her voice to Rán, the character who guides you through missions and explains objectives. “The story is about Rán’s eternal battle with her nemesis, Fatal,” explains Willans. “Fatal believes they’re two sides of the same coin, but Rán has different ideas about their relationship.
“People have always dreamed of having their own Holodeck,” Willans says of the new technology. “That’s a long way off, but it’s looking a damn sight more achievable now than when I first watched Star Trek.”
EVE: Valkyrie will be released alongside the Oculus Rift on 27 March.
Developer Andrew Willans believes storytelling “will become truly interactive”.