CAP­TAIN MARVEL Tak­ing flight

SFX: The Sci-Fi and Fantasy Magazine - - Reviews -

Af­ter swiftly es­tab­lish­ing the premise in its open­ing pages – our tit­u­lar hero is the new leader of an Al­pha Flight space sta­tion, tasked with pro­tect­ing the uni­verse – it quickly be­comes clear that Cap­tain Marvel is a sci­ence fic­tion fan’s dream.

Is­sue one feels like a cross be­tween Star Wars and Star Trek: Deep Space Nine (the dog­fights of the for­mer, mixed with the space politics of the lat­ter), is­sue two con­tains a per­fectly di­rected Alien trib­ute, and is­sue three fea­tures a small cat in a fly­ing ro­bot suit.

Old-school Al­pha Flight geeks will get giddy at the glo­ri­ously-ren­dered rep­re­sen­ta­tions of Sasquatch and Puck, while MCU ad­dicts will get a kick out of Rocket Rac­coon’s cameo. But even some­one com­pletely new to the mythol­ogy will get a kick out of this book – the art’s beau­ti­ful, with wild an­gles pro­vid­ing quick move­ment and un­usual per­spec­tives, high­light­ing the ani­me­in­flu­enced char­ac­ter de­sign.

One mi­nor crit­i­cism: the first four is­sues pack in enough epic mo­ments to sus­tain sev­eral graphic nov­els. It makes for an en­ter­tain­ing read, but th­ese char­ac­ters are so like­able we’d wel­come a bit of breath­ing room to get to know them bet­ter. Sam Ashurst

Agent Carter showrun­ners Fazekas and But­ters met while both were work­ing on The X-Files.

Come on, tuck your­self in, lass.

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