IMPERIAL KNIGHTS: RENEGADE Clash Of The Titans
Games Workshop’s latest is an intimidating thing. Open the box and you’re confronted with a mountain of plastic – enough to make two enormous Imperial Knight models and some ruined buildings. The game itself, however, is easy to get to grips with, the rules taking up a mere two pages rather than the usual fat manual.
An Imperial Knight (a mech or “Titan” in Warhammer 40,000 parlance) has gone rogue and so the Imperium dispatches another to take it down. Players choose between the evil Litany Of Destruction or the valiant Ever-Stalwart and must reduce their opponent to scrap.
They do this by picking a number of actions each turn and resolving them in a priority order. Usually that will involve a combination of moving and shooting, though it’s harder to land a hit if you choose a rapid Snap Attack over planting your feet and taking a more considered shot.
And that’s it. It’s fast and fun, though it works better at the end of a games night, rather than as the main event. And while the price is high, the models are exceptional and useable in the main Warhammer game. Will Salmon
At 40 feet high, Imperial Knights are among the smallest Titans. Emperor Titans are said to be 400 feet high.
The model village was lovely.