THERE'S SOME­THING YOU DON'T SEE EV­ERY DAY

SFX: The Sci-Fi and Fantasy Magazine - - Ghost Busters -

Paul Feig ex­plains where his spooks come from – and how he made them real

“I don’t be­lieve in ghosts, but I was like, okay, as a science head, where do I think ghosts would come from? It’s not like there’s a hard science on ghosts, but for me, it’s like, ‘What could I see as the most log­i­cal rea­son that ghosts could be pulled back or en­er­gised or brought into this world? How would that work?’ That’s the el­e­ment we added. It wasn’t as in­ter­est­ing to me per­son­ally to have it be ‘the gods have sent some­thing down’. The orig­i­nal Ghost­busters re­ally planted a flag in that. You want to have ghosts in it, but we thought it would be fun to change their ori­gins.

“[When it came to cre­at­ing the ghosts in the movie] it was re­ally im­por­tant to me to have as many prac­ti­cal el­e­ments as I could, be­cause for me it’s all about the in­ter­ac­tion of the ac­tors with their en­vi­ron­ments. I worked as hard as I could to pro­vide those prac­ti­cal el­e­ments, know­ing we would ei­ther aug­ment or re­place them with CG.

“A lot of our ghosts are played by peo­ple be­cause, you know, ghosts are dead peo­ple! And for any of the ghosts that were played by hu­mans, we put this LED light rig on them. Pete Travers, my spe­cial ef­fects su­per­vi­sor, felt very much that the way to make them seem real was light in­ter­ac­tion – if you have ghosts that are emit­ting this kind of light and you don’t com­pen­sate for that with the en­vi­ron­ment, then it just looks like a car­toon piece popped into a shot.”

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