Bat­man: the tell­tale Se­rieS Episode One The Chatty Knight

SFX: The Sci-Fi and Fantasy Magazine - - Reviews -

re­leased out now! Re­viewed on PC Also on Ps4, Xo, Ps3, 360, Mo­bile Pub­lisher tell­tale Games

Sing songs of joy from the rooftops – the Tell­tale Games en­gine may fi­nally be fit for pur­pose again. The stut­ter­ing scene tran­si­tions and frus­trat­ing freezes that plagued past ef­forts have been all but elim­i­nated from the Dark Knight’s de­but, while char­ac­ter mod­els and en­vi­ron­ments have un­der­gone a taste­ful but very no­tice­able up­grade.

An open­ing scene in which the Caped Cru­sader in­ter­rupts a brazen break-in at City Hall pro­vides an at­mo­spheric in­tro­duc­tion. Back at Wayne Manor, how­ever, you’ll have to run an al­to­gether dif­fer­ent sort of gaunt­let, glad­hand­ing with the city’s elite as you over­see the launch of Har­vey Dent’s may­oral cam­paign. And while this shift from fisticuffs to canapés em­pha­sises the bizarre na­ture of Wayne’s dou­ble-life, the writ­ing is of such an un­even qual­ity that it’s oc­ca­sion­ally dif­fi­cult to take se­ri­ously.

Given the count­less in­car­na­tions of the Bat over the years, it’s com­mend­able that Tell­tale man­age to carve out a fresh take. But a few lack­lus­tre lines and patchy per­for­mances pre­vent this sea­son’s opener from stepping fully out of the shadows. James Nouch

Bat­man/Bruce Wayne is voiced by Troy Baker, while Richard McGona­gle’s Carmine Fal­cone is a high­light.

He’d had bet­ter din­ner par­ties.

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