DRINK­ING GAME

Knock back a bev­er­age of your choice ev­ery time...

SFX - - Reviews -

The sin­is­ter Bent-Neck Lady turns up. Or a float­ing fella in a hat, car­ry­ing a cane.

Some­one tries to open the door to the im­pen­e­tra­ble Red Room.

The psy­chi­cally gifted Theo puts on or takes off her gloves.

We re­visit an event, but see it from a dif­fer­ent per­spec­tive.

Some­one uses the Jack­son line “in the dark, in the night”.

Some­thing we ini­tially thought was a ghost turns out not to be af­ter all.

A mys­te­ri­ous suited man raises a glass to Shirley.

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