Cre­atively think­ing


Shepparton News - - NEWS - By Madeleine Cac­cian­iga

Tatura Li­brary tried a hand at coding last week, in­tro­duc­ing chil­dren from ages five to seven to the pro­gram ScratchJr.

ScratchJr is a vis­ual pro­gram­ming lan­guage de­signed to in­tro­duce coding skills to young chil­dren to learn and think cre­atively and rea­son sys­tem­at­i­cally.

Li­brary co-or­di­na­tor Ker­rie Dou­glas said the pro­gram was putting in very ba­sic, small in­struc­tions and mak­ing a pro­gram that would run.

‘‘In the early stages I’m guess­ing not many of them will know what ScratchJr is and when they be­come more ac­com­plished at it they can steam ahead,’’ Ms Dou­glas said.

She said the pro­gram caters for five chil­dren to at­tend at one time and the use of li­brary iPads.

‘‘They are build­ing pro­grams and I can go around one on one and of­fer in­struc­tions and give more at­ten­tion,’’ Ms Dou­glas said.

She said last week was the first time the pro­gram had been tried out at the Tatura branch.

‘‘We will see how well it goes and it would be good to look down the track at of­fer­ing it on a reg­u­lar ba­sis,’’ Ms Dou­glas said.

She said five ac­tiv­i­ties were on of­fer to in­tro­duce chil­dren to the pro­gram through dif­fer­ent steps.

‘‘Just to give them an idea of what can be done and where it can go. It can get more com­plex if that’s what they choose also,’’ Ms Dou­glas said. ● For more in­for­ma­tion, go to www.gvli­

New lan­guage: Sis­ters Leasil, 12, Por­tia, 8, and Kait­lyn Bow­man, 10, en­joyed the ju­nior coding pro­gram at the Tatura Li­brary last week.

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