Shooter sequel second best
THE original Crysis and its expansion Warhead were both innovative masterpieces. They invigorated the first-person-shooter ( FPS) genre by offering wide-open environments and multiple objectives, so gamers could choose paths for themselves. It also didn’t hurt that they featured some cutting-edge visuals.
The action in this latest chapter of the saga once again centres on the hi-tech Nanosuit 2.0, which the game’s new protagonist, Alcatraz, is given to wear in order to singlehandedly save New York City from annihilation by an alien race. Unashamedly original, I know.
The run-and-gun action is mostly standard fare for a FPS, with the exception of the futuristic suit’s powers. These grant players the ability to become temporarily invisible, super strong and resistant to impacts from firearms and explosives. Carrying over from the previous games, the visuals are nothing short of spectacular.
Where the game comes somewhat unstuck is in the developer’s decision to do away with the open maps and optional objective points in exchange for a more controlledcorridor play style.
As far as sequels go, Crysis 2 is a mediocre successor at best.
The controls are responsive and the visuals are jaw-dropping at times. The single-player campaign feels a good length for a shooter and the competitive multi-player modes, though not revolutionary, will keep your interest up well after the solo slog has lost its lustre.
Considering this series’ pedigree, I simply didn’t feel the same excitement the original delivered.
With the FPS games market saturated with quality titles, it takes something extraordinary to stand out in the crowd and deserve your hard-earned cash these days.
Crysis 2 isn’t that game. But if you pick it up for a bargain, that’s a different story.