Kings of the ring re­turn

Sunday Tasmanian - Tassie Living - - Tech - Jam Wrestlema­nia MIKE WIL­COX mike@ hy­per­ac­tiveg­ames. com

THE year 1995 saw the hit wrestling game WWFWrestle­ma­nia do for pro­fes­sional wrestling what NBA

did for bas­ket­ball, in that it threw out the rule book and gave the game char­ac­ters over the top and de­cid­edly more en­ter­tain­ing moves to per­form on one an­other.

Well, it may be 16 years late, but the spir­i­tual suc­ces­sor to WWF

has ar­rived and it’s set to be the most fun you can have don­ning vir­tual span­dex.

Com­bos and even aerial jug­gles play a large part in the com­bat and fights are just as eas­ily de­cided with a well-timed fin­ish­ing move. You’ll still need to mas­ter the usual strikes, grap­ples and re­ver­sal moves though.

In­clud­ing the likes of Hulk Ho­gan, The Rock, John Cena, Randy Sav­age, Triple H and The Un­der­taker, the ros­ter of 30 past and present wrestlers in the game are split into four classes – ac­ro­bat, grap­pler, brawler and big man. Each class has its own strengths and weak­nesses.

Mas­ter­ing re­ver­sal moves or coun­ter­at­tacks plays a key role in the com­bat and more of­ten than not re­sults in de­cid­ing which wrestler re­tains the up­per hand.

Game modes are sparse for a wrestling ti­tle. Miss­ing are the usual as­sort­ment of chaotic lad­der matches, battle royal and elim­i­na­tion chal­lenges.

In­stead, there’s the stan­dard 1 v 1, triple threats and fa­tal four-way ex­hi­bi­tion matches, plus tag-team and cage events.

Solo play­ers will also find tem­po­rary dis­trac­tions in two light­weight story modes, which of­fer a se­ries of fights strung to­gether by cut scenes.

Ar­guably, the main rea­son to pick up this game though is the Fan­tasy War­fare mode, which fea­tures a se­ries of spe­cial bouts be­tween WWE le­gends and cur­rent su­per­stars of wrestling. Each match even fea­tures a high­light video of the real wrestlers in ac­tion.

WWE ALL STARS $ 99.95 ( Xbox 360, PS3), $ 79.95 ( Wii), $ 49.95 ( PSP)

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