Plot leaves a lot to be de­sired

Sunday Tasmanian - Tassie Living - - Tech - MIKE WIL­COX mike@ hy­per­ac­tiveg­ames. com

BRINK RRP: $ 108 ( PS3, Xbox, PC) ★★★★

WHAT do you get when you mix Park­our, ma­chine­guns and molo­tov cock­tails? Well, a pretty dan­ger­ous com­bi­na­tion but also the pos­si­ble mak­ings of a re­fresh­ing spin on the stan­dard shooter video game.

Set on a float­ing utopian city em­broiled in civil un­rest, Brink be­gins with you choos­ing to play as one of two rebel fac­tions.

As it turns out, it doesn’t re­ally mat­ter which one you pick as the ac­tual plot is bland at best with lit­tle char­ac­ter or story de­vel­op­ment.

Most play­ers will also have no trou­ble work­ing through the hand­ful of mis­sions in the solo player main cam­paign dur­ing one sitting.

Play­ers can cus­tomise their own match types, plus there are also chal­lenge modes with set ob­jec­tives for each team. While the story is dull, you can still have fun cus­tomis­ing the look of your own char­ac­ter. Ev­ery­thing from body type and fa­cial fea­tures to cloth­ing and fight­ing abil­i­ties can be per­son­alised.

Gain­ing ex­tra ex­pe­ri­ence points along the way un­locks up­graded abil­i­ties and new weapons which also can be cus­tomised.

Re­gard­less of how your char­ac­ter looks, you must se­lect one of four classes for them: a sol­dier, medic, en­gi­neer or op­er­a­tive. Each of these classes has at­tributes and skills that will prove cru­cial. So whether you’re plant­ing charges, hack­ing com­put­ers, steal­ing im­por­tant ob­jects or re­pair­ing equip­ment, one per­son in the team will play a key role in the mis­sion.

The smart move­ment sys­tem is a cen­tral fea­ture of Brink. This al­lows char­ac­ters to jump ef­fort­lessly over ob­sta­cles and slide to avoid dan­ger.

The sys­tem is very fluid and the con­trols re­spond well, al­low­ing you to cre­atively take down en­e­mies with a com­bi­na­tion of Park­our and rapid gun­fire.

De­spite some in­ter­est­ing con­cepts Brink still comes off feel­ing a touch un­der­cooked.

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