Plot leaves a lot to be desired
BRINK RRP: $ 108 ( PS3, Xbox, PC) ★★★★
WHAT do you get when you mix Parkour, machineguns and molotov cocktails? Well, a pretty dangerous combination but also the possible makings of a refreshing spin on the standard shooter video game.
Set on a floating utopian city embroiled in civil unrest, Brink begins with you choosing to play as one of two rebel factions.
As it turns out, it doesn’t really matter which one you pick as the actual plot is bland at best with little character or story development.
Most players will also have no trouble working through the handful of missions in the solo player main campaign during one sitting.
Players can customise their own match types, plus there are also challenge modes with set objectives for each team. While the story is dull, you can still have fun customising the look of your own character. Everything from body type and facial features to clothing and fighting abilities can be personalised.
Gaining extra experience points along the way unlocks upgraded abilities and new weapons which also can be customised.
Regardless of how your character looks, you must select one of four classes for them: a soldier, medic, engineer or operative. Each of these classes has attributes and skills that will prove crucial. So whether you’re planting charges, hacking computers, stealing important objects or repairing equipment, one person in the team will play a key role in the mission.
The smart movement system is a central feature of Brink. This allows characters to jump effortlessly over obstacles and slide to avoid danger.
The system is very fluid and the controls respond well, allowing you to creatively take down enemies with a combination of Parkour and rapid gunfire.
Despite some interesting concepts Brink still comes off feeling a touch undercooked.