A fright­fully good se­quel

Sunday Tasmanian - Tassie Living - - Tech - MIKE WIL­COX mike@ hy­per­ac­tiveg­ames. com

THERE are those that suf­fer from acro­pho­bia, myso­pho­bia, and arachno­pho­bia, to name just a few fears. For­tu­nately though, you needn’t fear se­quels, at least not this cult hor­ror clas­sic which re­turns in chill­ingly fine form.

Pick­ing up nine months on from the pre­vi­ous game, F. E. A. R. 3 could be mis­taken for a sadis­tic Ad­dams

Fam­ily re­union, with the orig­i­nal game’s pro­tag­o­nist and ge­net­i­cally en­hanced su­per sol­dier, Point Man, team­ing with the ghost of his re­cently res­ur­rected dead brother, Pax­ton Fet­tel, as they at­tempt to seek out their dan­ger­ously psychotic preg­nant mother.

As far as video games go, this is one hell of an in­volved sto­ry­line which hor­ror writer Steve Niles and leg­endary film di­rec­tor John Car­pen­ter both had a hand in.

If you haven’t played the ear­lier games, be pre­pared for a baf­fling first few hours play­ing be­fore things start fall­ing into place.

At­mos­phere, how­ever, is ev­ery­thing in a de­cent tale of hor­ror and when stitched to­gether with strong level de­sign and tense com­bat se­quences, you can ex­pect to even­tu­ally fully im­merse your­self in

F. E. A. R. 3’ s delu­sional world of frights and fire­fights.

Play­ing as Point Man in the main cam­paign, a mostly stan­dard arse­nal of mil­i­tary weapons are avail­able, with the one ex­cep­tion of a bul­let time fea­ture al­low­ing you to slow time down to pick off mul­ti­ple en­e­mies, which never gets old.

Where things be­come in­ter­est­ing is re­play­ing the same lev­els as Fet­tel, which be­comes avail­able on com­plet­ing each area as Point Man.

With a well-in­te­grated re­wards sys­tem you ac­crue points through­out all modes, which can then be spent on im­proved pow­ers. F. E. A. R. 3 isn’t overly orig­i­nal, thank­fully, though, Fet­tel’s unique skills and the mo­ments that go bump in the night, mix things up fright­fully well.

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