Duke lacks a little punch
WHEN veteran video game icon Duke Nukem last graced your console of choice, the world was a much happier place.
Mmmbop was in the charts, Mother Teresa was feeding orphans, and Jar Jar Binks was barely a glint in George Lucas’s eye. Good times. The game wasn’t bad either.
However, in the time it has taken for this sequel to arrive, you could have raised a teenager, or waited for Guns N’ Roses to almost finish an album. Finally after almost a decade and a half, Duke is back in the game, bathed in his trademark scantily-dressed babes, big guns and bad taste humour.
The classic run-and-gun formula might well be in place here, though compared to the current crop of A-list video games, Duke’s latest outing also feels dated both technically and story wise.
Whereas the sexist one-liners can be overlooked as childish humour, there are no excuses for the underwhelming visuals and unimaginative level design.
The gameplay sees a return to the good old days where most enemies simply come running straight at you, forcing you to relearn old gaming tactics such as circle strafing and panicking blindly, the least during the obligatory boss levels anyway.
Unlike modern shooters, there is no omnipresent white dot or sidekick character to guide you in the right direction through each level.
If you can ignore the looks and technical shortfalls, Duke Nukem
Forever still resembles something of a solid old-school linear shooter, featuring Duke at his crass best, and 14 years overdue or not, his shotgun still packs one satisfying punch.
Unfortunately it’s not the superior sequel fans were hoping for and simply fails to live up to the hype surrounding its tardy release.
If you’re prepared to step into the way-back machine to soak up an era of gaming not seen since, well, Duke
Nukem 3D back in 1996, leave your political correctness at the door and stand united with the Duke.