Battle lines shift for worse
THE success of Apple’s handheld devices for gaming has seen a growing number of traditional console games converted to play on the touch screenfriendly ipad and iphone.
Some gaming genres fare better than others in this transition, however first-person shooters, like this title, struggle to capture the exhilaration originally offered on console.
Battlefield: Bad Company 2 for the PC, Xbox 360 and Playstation 3 provided a rich single player storydriven campaign, with memorable characters and a superior multiplayer component.
This touchscreen instalment does feature these elements, albeit on a much smaller scale.
The action is controlled through the now standard faux joystick where sliding a finger on one side of the display moves you around the environment, while sliding another digit around the other side controls your line of sight, and tapping on the screen fires the weapon.
There are some welcome flexible options for adjusting the control settings and display for different play styles and given a little practice they feel surprisingly accurate.
The run and gun nature of the gameplay is exciting, at least to begin with, though the 15 missions quickly suffer from a lack of imagination.
The multiplayer component, which is the key selling point of the series on console, has sadly been scaled back for this touchscreen instalment.
There are just two classic modes for up to 10 players, either online or locally. Players only have a few character models and weapons to choose from as well. Like the main campaign mode though, it does deliver some initial short-lived thrills.
Battlefield: Bad Company 2 for ipad isn’t a failed effort to bring the firstperson genre to touchscreen devices, but the hardware’s physical limitations keep it from generating the same frenzied fun as its console brethren and may leave experienced gamers wishing they could just reach for their favourite joystick.