Gear up for fit­ting fi­nale

Sunday Tasmanian - Tassie Living - - Tech - MIKE WIL­COX mike@ hy­per­ac­tiveg­ames. com

SINCE the de­but of this Xbox 360 se­ries, it has been con­sid­ered a com­pul­sory pur­chase for all fans of the shooter genre. This fi­nal in­stal­ment in the tril­ogy is no ex­cep­tion.

The trade­mark heated com­bat makes way for a greater em­pha­sis on the story in the main cam­paign and when it is time to play with friends online, there is more ac­tion and game modes than you can lob a hand­ful of in­cen­di­ary grenades at.

In terms of Gears’ core game­play, the old adage ‘ if it aint broke’ ap­plies.

You and your Delta squad run into an area, take suit­able cover and wait un­til en­e­mies ap­pear.

You take them all out, move on to the next area, then rise and re­peat. There’s ob­vi­ously a lit­tle more to it than that, but by the end of the first hour or so, you’ll be crav­ing a touch more va­ri­ety.

Thank­fully it does pick up. The en­e­mies be­come more varied – re­quir­ing dif­fer­ent tac­tics to de­stroy – and the at­mos­phere more fre­netic.

The Lancer ri­fle has been a se­ries favourite of mine, how­ever the ad­di­tion of a new mu­tated breed of ex­plo­sive en­e­mies, along with a wider ar­ray of sat­is­fy­ing new weapons, re­sults in greater ex­per­i­men­ta­tion dur­ing fire­fights to de­ter­mine which are the most ef­fec­tive against cer­tain en­e­mies.

Be­sides the sin­gle-player cam­paign, which can also be com­pleted with three friends as your squad, Gears de­liv­ers a ro­bust mul­ti­player ex­pe­ri­ence, too.

Here, fans can look for­ward to a re­vamped Horde mode, which pits your online squad against waves of en­e­mies.

The highly en­ter­tain­ing new Beast mode al­lows play­ers to switch sides and play as the en­e­mies. Plus, there are a hand­ful of new and fa­mil­iar five-on-five team skir­mish modes.

This col­lec­tion of chal­leng­ing so­cial game modes is re­ally where the re­play value shines, as they serve up fresh and un­pre­dictable com­pet­i­tive game­play and will cer­tainly out­last the eight hours the main story cam­paign takes to dust off.

Gears of War 3’ s de­vel­oper, Epic Games, has cre­ated a fit­ting fi­nale that will leave loyal fans that came for the story, but stayed for the fire­fight, with a sense of both sat­is­fac­tion and clo­sure.

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